Rebelway – Using Solaris in Houdini. This course is in-depth lecture on how to utilize Solaris in Houdini PREREQUISITES CHAPTER 1 – INTRODUCTION CHAPTER 2 – ASSET PREPARATION CHAPTER 3 – LAYOUTS CHAPTER 4 – FX, SUBLAYERING, & EDITING PRIMITIVES CHAPTER 5 – LIGHTING CHAPTER 6 – RENDERING
CG Circuit – Houdini Essentials – Flip Rendering. In this Houdini Essential series, we are going to take a look at rendering realistic looking oceans and whitewater. We will learn how to create custom shaders from scratch to effectively render our ocean using mantra in a photo realistic manner. We will talk about the importance of environment lighting. This will be followed by taking a look at the shader for whitewater and different pscale
CGForge - Pyro III - Large Explosion. Taking Pyro to the next level is a difficult task which requires a deep understanding of Houdini tools, artistic sophistication, and intentional decisions which aid in time management. This course is the accumulation of 6 months of research and features methods that you won't find anywhere else. The goal of this project-based course is to examine real-world reference, study its behavior, and replicate what
CG Forge - Houdini For The New Artist II. This course is perfect for those who are new to Houdini because it offers a fun project that gets you moving around the interface quickly. It's not just about creating various effects with our friend "Tweaki" though. The aim of this course is all about building a foundation of Houdini skills that will help you with any future project. Some of the topics include particle simulation, shading, procedural
CGCircuit – Advanced Particles 2 : Demon Fire Trails. Welcome to Advanced Particles series: Demon Fire Trails. Some of the things you will learn with this course are going to be: • How to animate a static geometry along a curve, without relying on constraint networks • How to setup particle and smoke simulations and optimize them for faster results • Advanced Techniques for Particle advection • Creating deformations post-simulation with with
CGCircuit - FX MAYHEM 102 - Smokeless Fire & Flames. This production oriented course will teach you how to get realistic looking fire & flames with very simple and easy to understand methods. After briefly going through some theory, we are diving right in and create 3 example simulations, a Torch Flame, a Logo Floor Fire and Hammer Fire for our good old test geometry friend, Houdini's Crag. We going to develop the look with the first
Sapphire FX – Ship Destruction Weeks 1-6. Project files included. In this training, we will create just one scene, but with a large variety of effects, including destruction, explosions, simulation of secondary elements and fluid. The training is designed for people who have basic concepts of working in Houdini. For 6 weeks, we will analyze in detail all types of simulations – particles, volumes in Pyro, RBD, FLIP simulation (fluid dynamics).
CG Circuit - Houdini Advanced Particle Simulations. Welcome to Advanced Particles 1: Geometry Based Simulations. In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes. We will also learn how to make our particles stick to deforming geometry and how to make the particles
CGCircuit – Houdini Elements – Smoke. In this online course, the viewer will learn about Houdini simulating realistic Smoke and having it interact with the environment as well as animated objects. The course will start exploring DOPs and Smoke simulation in Houdini as a way to introduce you to simulating real world phenomenon in Houdini. We’ll work on smaller projects such as a smoke vortex portal, a tire burnout effect and a big project which
VFX Grace – Advanced Tsunami Simulation. This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists. Starting off with the animation of the tsunami mesh, I'll walk you through the simulations of splashes, mist, building destruction, the dynamics of smaller elements, all the
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