Author Alex
2022-08-10
0
CGCircuit – Houdini Tutorial Procedural Modeling – Escalator
CGCircuit – Houdini Tutorial Procedural Modeling – Escalator. What you will learn: In this tutorial you will learn the procedural modeling from fundamentals to advanced level. In the first part we will start to create the escalator elements and gradually we will move to more advanced procedural modeling techniques. In this part you will also study: How to create vertex mask in Houdini for UE4 materials. How to add rig and export animated steps.
Author Alex
CGCircuit – Total Destruction vol.4 Sparse Pyro
CGCircuit – Total Destruction vol.4 Sparse Pyro. In this online course, you will go beyond the basics of using the new Sparse Pyro solver to create detailed fluids simulations like smoke, dust and fire while working on several very detailed tutorials, including a collapsing building emitting dust trails and a huge dust cloud. After watching this tutorial, you can expect to be extremely comfortable creating fluid simulations in Houdini 18, not
Author Alex
Udemy – Master Houdini FX: Art Directing Magic Smoke Explosion
Learn creating magic smoke from scratch using vex code What you'll learn You will learn how to control every aspect of the effect. You will have deep understanding of vex coding. You will learn how to create realistic magic smoke. You will have solid knowledge on how to use Houdini. Requirements You need to at least know the basics of Houdini. Description Hello everyone! This course will show you all the steps involved in setting up an Avalanche
Author Alex
FXPHD – HOU116 – Height Fields in Houdini, Part 2
FXPHD – HOU116 – Height Fields in Houdini, Part 2. Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This two part course, taught by Charles Chorein, will get you up to speed on using the features in Houdini. This course, part two of the duo,
Author Alex
The Gnomon Workshop – Creating Stylized VFX in Unreal Engine 5
Title: The Gnomon Workshop - Creating Stylized VFX in Unreal Engine 5 - Niagara & Substance Designer Workflow with Pawel Margacz DESCRIPTION: Discover how to create visual effects for games using the most up-to-date techniques in Unreal Engine 5 with Senior VFX Artist at People Can Fly, Pawel Margacz. Learn Pawel’s complete workflow for creating magical spell FX for UE5 from scratch: Using meshes from Houdini and textures in Substance
Author Alex
2022-07-27
0
The Gnomon Workshop – 3D Scan Integration Techniques
Adrian Vallecilla’s 5-hour workshop details a complete workflow for integrating hero assets into backplates with photorealistic results. Using a classic technique in visual effects production, Adrien reveals how to transform a 3D scan of a train into a production-ready asset using Maya, discussing the important hard-surface modeling theories while demonstrating the process. The texturing portion includes how to clean up textures from the 3D scan
Author Alex
2022-07-27
0
The Gnomon Workshop – Introduction to Particle FX in Houdini: Vol. 1
Houdini is an industry leader in visual effects, putting power into the hands of FX artists working in production for films, TV, and games. As one of the most-used effects tools in the industry, artists can often find Houdini a daunting tool to get to grips with. Here, Alessandro Cangelosi unravels the learning curve to introduce a simple way to approach particle FX using Houdini. There are many approaches to creating impressive particle FX
Author Alex
2022-07-27
0
The Gnomon Workshop – Natural Environment Creation Techniques
This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow shows how Clarisse V4, as well as Houdini and Terragen, can be used to create impressive CG environments with realistic skies, atmospheric effects, and procedural assets. While there are many workflows available to environment artists, Alessandro explains why his tools
Author Alex
2022-07-25
0
CGcircuit – Stylized Skin Growth in Houdini
In this course we'll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion Graphics. While creating this highly specific effect the viewer will be able to pick up a bunch of useful tips and tricks that can be implemented into their work. We will set up the effect from scratch using several simulations that work in unison. We start out with a custom grain simulation that
Author Alex
2022-07-22
4
Hipflask – Fraser Shiers Houdini Geometry Essentials (RUS) Part 1-6
Hipflask – Fraser Shiers Houdini Geometry Essentials (RUS) Houdini's unique approach to geometry is at the heart of everything you will end up doing - VFX, conventional and procedural modeling, UV mapping, scene layouts - it all starts here. In this course, we'll begin to break down the basics that will be the foundation for everything that lies ahead. You'll master the following topics in depth: The geometric components of Houdini - points,
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