The Gnomon Workshop - Introduction to Pyro FX in Houdini: Volume 1. Duration: 348 Minutes | Format: HD 1920x1080 Learn about the powerful features in Houdini 18.5 and discover how to take advantage of the fast and efficient SOP-level Sparse Pyro tools for production-quality FX. From creating realistic smoke to a believable campfire, Volume 1 of Alasgar Hasanov’s two-volume workshop walks through the production workflows needed to create a
The Gnomon Workshop - Creating an FX Production Shot in Houdini. Follow along as FX Supervisor, Simon Littlejohn, creates a series of effects using Houdini and Nuke, from bone-crushing tendrils to a slimy tentacle attack. Simon approaches the workshop as the creation of a complete shot, from start to finish, revealing his processes and techniques along the way. With over a decade of industry experience, Simon walks through his tried-and-trusted
SideFX - Houdini Insight - Houdini Office Hours - 2021 Sessions. SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many
SideFX - Houdini Insight - Houdini Office Hours - 2020 Sessions. SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many
SideFX - Houdini Insight - Houdini Office Hours - 2019 Sessions. SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many
SideFX - Houdini Insight - Houdini Office Hours - 2018 Sessions. SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many
Awwwards.Academy – Looping Softbodies in Houdini and Redshift with Paul Esteves. This course is aimed at beginners and intermediate users. A basic understanding of the Houdini interface is assumed. We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render. We’ll look at a
Udemy – Master Houdini FX: Create Stunning Visual Effects rigs. Create VFX rigs in Houdini from the ground up, go from beginning to advanced, Anyone can learn Houdini with this course. Created by: Eric Ebling > Learn from an Award Winning industry professional with 20 years of experience creating visual effects for blockbuster feature films, Tv shows, and music videos. > You will learn how to create basic rigs all the way up to advanced
CGCircuit - Sand Bag Tearing in Houdini. In this online course, you will learn how to create a convincing-looking cloth and sand simulation using Houdini’s vellum solver. The focus is on controlling the look and behavior of the sim by using noises, ramps, and custom attributes and utilizing the new features and speed introduced in Houdini 19 that make Vellum even more powerful than before. This course has been designed for beginners and
CGCircuit - PyroFluid - Master the Elements. Welcome to Pyrofluid – Unleash the Elements. In this course we harness the power of Houdini to move data between different solvers to have a pyro explosion morph into a fluid simulation. We’ll start by exploring how to develop an effect like this in a simple scene, then we start building the environment, develop the look of our sim and add all of the additional elements requires before we move over to
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