This training covers various procedural methods on creating ornamental patterns and designs in Houdini. The methods includes standard procedural modeling, L-systems and voronoi fracture to generate a variety of patterns.
The purpose of this training is to make a variety of texture based objects via the various procedural textures and patterns available in Houdini. We shall then bake these objects out to textures using the Houdini bake ROP and use them to build shaders in any other render engine.
MP4 1280x720 | 5h 24m | ENG | Project Files | 885 MB
Entagma – Patreon Advanced CG Tutorials (Updated: September 2018) | 845 MB
MP4 1920x1080 | 8h 47m | ENG | Project Files | 2.92 GB
MP4 1280x720 | 1h 19m | ENG | Project Files | 358 MB
MP4 1280x720 | 11h 30m | ENG | Project Files | 5.7 GB
Solid Angle Houdini to Arnold v3.0.3 for Houdini 16.5.x (Win/Mac/Linux) | 779 MB total
MP4 1920x1080 | 8h 06m | ENG | Project Files | 5.5 GB
MP4 1280x720 | 2h 11m | ENG | Project Files | 3.5 GB
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