Solid Angle Houdini to Arnold v3.0.3 for Houdini 16.5.x Win/Mac/Linux

Author Alex
2018-07-3
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Solid Angle Houdini to Arnold v3.0.3 for Houdini 16.5.x Win/Mac/Linux

Download new update of Houdini to Arnold v3.0.3 for Houdini 16.5.x by Solid Angle


Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Features
• All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
• All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
• Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
• Atmospheric and background effects.
• Volume rendering with support for OpenVDB and particles.
• Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
• Procedurals, with sample Alembic and mandelbulb implementations.
• Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
• Geometry attributes translation as user data.
• Optional Arnold properties for objects and cameras.
• Render to AOVs, in single or separate files.
• Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
• Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
• Instancing.
• Multi-camera renders.
• DeepEXR support.

Changes HtoA 3.0.3 (2 July 2018)

Enhancements

Support Arnold alembic procedural parameters as Houdini primitive attributes (htoa#1056)

Read the pscale alembic property as a width with the alembic procedural (htoa#1070)

Fixes

Fix shutter range for motion blur on alembic packed primitives (htoa#1048)
Set camera shutter to zero on alembic procedurals if the motion blur is disabled on the ROP (htoa#1011)

Updates for arnold denoiser ROP parameters (htoa#1025)

Motion blur on instances of procedurals (core#7176)
Point Velocities on instanced procedurals motion blur fixed (htoa#1021)
Alembic packed primitive fixes (htoa#1058)
Alembic curves render with correct width (htoa#1072)

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