This product is an add-on to the Volumetrics in Houdini and Octane training. These series of videos will show you how to render a variety of volumetric effects in Mantra but they will not cover how to build the volumes. That section is covered in the main training.
In these tutorial series, we will be creating procedural lake houses in Houdini all the way from generating the main silhouette to creating the final shaders and placing set dressing.
This video based Houdini 17 direct modeling course teaches you the basic tools you will need to create 3D models in this software.
Welcome to Applied Houdini Volumes II – Simulation! In this lesson we’re going to talk about how to make realistic, production quality smoke while creating the result you see here. By exploring many of the microsolvers that make up the main Pyro solver, we will gain an in-depth knowledge of how to precisely control the behavior of our simulation.
An example, how we can create an explosion with particles system in Houdini 17. Also, will simulate a dust wave. As an option, create a multiple explosions using wedge. And at the end, besides the mantra render, I`ll show you how to export information for visualization into another render engine (Arnold in this case) or 3D software (3Ds max was used for final render in video).
This course comes with a FREE Speed Tree modelling course worth £14.99! ‘Create An African Acacia Tree in Speed Tree’. You will learn how to create an African Acacia tree from scratch.
Over the course of the training we shall cover a variety of topics such as, polygonal modeling, procedural modeling, terrain building using heightfields, modeling vegetation, modeling using VDB, detailed instancing, learning how to simulate smoke in Houdini, using the new Vellum solver to simulate dust, grass and cloth and rendering the final scene.
AVI 1920x1080 | Total time: 1h 57m | ENG | Project Files Included | 2.7 GB
MP4 1920x1080 | Total time: 3h 10m | ENG | Project Files Included | 12.0 GB
Learn how to install ACESCG for Houdini, Redshift, Mantra and Nuke. This is a great tutorial for understanding AcesCG workflow.
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