Videos numerated according to appearance date, organized in folders they belong to – all done for an improved learning flow.
In this online course, the viewer will learn how to create a fully procedural wooden bridge inside Houdini. This asset will be wrapped in a tool that will allow the user to create endless variations.
Get a complete insight in the art of modeling for film and video games in Houdini with this course that will take your skills to the next level now! In this 10 episode course take a closer look on how procedural modeling works and the whole process behind making those assets you see in blockbuster films and video games.
Since the introduction of the VEX language in Houdini, it has been growing and recently it has become and essential part on the tool belt of FX TDs, Houdini Artists and everyone else that seeks to to custom tools using Houdini.
This course is amazing, this is the course I wish I had when I started doing Python in Houdini and full of everything you need to know to really Master Python in Houdini.
In this first Installment of the Procedural Props series, we are going to take a look at how to produce a fully procedural Ammo Crate. Everything from the geometry, uvs, and textures will be generated procedurally.
10+ Hours of In-Depth Training of Houdini. This tutorial will enable you up to be more competitive in your next task as an FX TD.
This course is about the creation of visual abstract effects in Houdini. At the same time, this course is also about Redshift for Houdini.
In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I’ll talk about some of my favorite tips, tricks, and workflow ideas as usual.
This training is will cover the new height field tools introduced in Houdini 16. The training comprises of 5 projects that will cover techniques to create a variety of terrains.
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