Author Alex
2020-03-5
0
CGCircuit – Houdini Pyro
I want to introduce you to a new series of lessons where I will show the functionality of the most commonly used tools in Pyro. We explore the whole way, from creating a source to visualizing created material. We also touch on the new features of the Sparse system at some example with creating fire flames, or large-scale simulations with smoke.
Author Alex
2020-03-1
2
Introduction to Houdini Pyro FX
Creating visually stunning fire and pyro elements is a very important skill for a VFX Artist. You'll learn how to utilize Houdini's powerful Pyro Solver to source, simulate, and render your own convincing fire effects.
Author Alex
2020-02-23
1
CGCircuit – Applied Houdini – Particles V (Fixed)
Duration 3h 56m | MP4 | Particles V – Grains is here to teach you how to make epic snow/sand/mud effects with grains in the Vellum Solver, also known as PBD (point based dynamics)! In this lesson we will quickly learn how to efficiently simulate millions of tiny stacking particles in order to make a snowy expanse collapse into a sinkhole.
Author Sonya
2020-02-22
3
Applied Houdini – Particles IV
Applied Houdini Particles IV – Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result.
Author Alex
2020-02-21
0
ArtStation – Introduction to Houdini – Procedural Scattering & Houdini in UE4
In this course, Kem Yaralioglu shows how to prepare and use HDA inside UE4. He covers the scattering node and how to expose parameters that can then be updated in-editor. This will not necessarily cover how to create a production level landscape but will cover how to use the scatter node and how HDA’s work.
Author Alex
2020-02-21
0
ArtStation – Introduction to Houdini: Generating Terrain
In this course, Kem Yaralioglu covers the fundamental nodes used for terrain creation inside Houdini. This course is a brief overview of all of the common nodes that are used frequently to create landscapes. This class covers how to use the nodes together on your way to learning how to create a production level landscape.
Author Alex
2020-02-21
2
CGCircuit – Ground Breaking Interaction with character effect in Houdini
In this tutorial we cover how to use Houdini 17 to create ground breaking interaction with character. We will learn how to isolate inside group to create random debris , smoke and control the displacement on render of breaking parts.
Author Alex
2020-02-19
2
CGCircuit – Applied Houdini – Particles VI
Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria.
Author Alex
2020-01-29
0
CGMaster Academy – Abstract FX in Houdini
Virtually every tool in Houdini can be used for abstraction. Houdini is a means to an end, but not the end in itself. This class will focus on using Houdini outside of the traditional FX pipeline. Houdini can do much more than simulations and explosions. Here, we’ll be using Houdini as a design tool, focusing on abstraction and non-traditional FX.
Author Alex
2020-01-28
1
CGMaster Academy – Intro to Environment Art
During this class students will get to experience the environment pipeline creation from start to finish. Going from initial idea, block in phase, asset creation, lighting, and presentation. This will allow them to familiarize themselves with all the software packages that are used during production. The goal of the class will be to create several high-quality assets that will come together to create one cohesive scene that is well presented.
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