Author Alex
2020-04-6
0
CGcircuit – Applied Houdini Rigids VI (RUS)
In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well.
Author Alex
2020-04-6
0
Udemy – Houdini Game Art – Create foliage for Games with Houdini (ENG/RUS)
Udemy – Houdini Game Art – Create foliage for Games with Houdini | Updated: Added Russian translation
Author Alex
2020-03-26
0
CGCircuit – Introduction to Vellum Grains
In this online course, the viewer will learn some beginner to intermediate Vellum Grains techniques. Vellum Solver was introduced in Houdini 17 and is a very powerful solver. It enables the artists to quickly iterate different simulations in no time.
Author Alex
2020-03-26
0
CGCircuit – Introduction to VEX – Volume 3
In this tutorial, the viewer will learn the basics of the VEX expression language applied to Rigid Body Dynamic Simulations in a hands-on approach. The course will give the viewer the basis to create RBDs that go way beyond the default behavior with relatively little effort through the use of VEX snippets.
Author Alex
2020-03-26
0
CGCircuit – Introduction to VEX – Volume 2
This course focuses on the use of VEX applied in two of the most common VFX tasks, Particles, and Volumes. Although it is an introduction course, it teaches the implementation of very useful and powerful scripting, through the use of attribute VOPs and Wrangles.
Author Alex
2020-03-26
0
CGCircuit – Introduction to Look Dev In Houdini
Before we talk about the training module, I'd like to talk about some prerequisites before attempting to take this course. We will be using three separate applications in this module, Maya for asset inspection and organization, i do not go into details as to how to use Maya, some working knowledge of Maya is required.
Author Alex
2020-03-26
0
CGCircuit – Houdini Cloth in Production
In this tutorial, the viewer will learn how to work with cloth within a production environment. This will involve creating helpful input geometry for the cloth and colliders, how to work with Vellum parameters and constraints to get the look of cloth you want, how to make the simulation art-directable, and how to use post-simulation fixes.
Author Alex
2020-03-26
0
CGCircuit – Introduction to VEX – Volume 1
In this tutorial, the viewer will learn the basics of the VEX expression language for Houdini and many of its practical applications in VFX. General principles of programming like variables, functions, branching and looping will be explained which will be of great use not only for VEX scripting but for any other programming or scripting language that you wish to learn in the future.
Author Alex
2020-03-26
0
CGCircuit – Total Destruction: Vol.2 RBD Simulations
In this online course, the viewer will learn everything needed to create Rigid Body Dynamic Simulations, ranging from simple falling objects to demolishing entire buildings.
Author Alex
2020-03-26
0
CGCircuit – Terrains using Satellite Data in Houdini
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.
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