In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.
This WESTWORLD-inspired scene is a great study of Houdini fluids. The files include an H17 flip setup and a scene lit and textured in C4D R19. The scene includes Lights + Shaders + Maps + 3D Model + FULL Setup.
In this tutorial, we will learn how to use Houdini 17 in order to simulate a swimming guy.
One of the few node programs for working with 3d graphics. Known for its wide capabilities and powerful tools. It makes it possible to solve almost any problem and simulate any dynamic process (in addition to the standard tools for modeling, shading, rendering, animation and dynamics in Houdini, you can work with sound and make your own composition). 3D artists who can solve problems in Houdini are very much appreciated both in the CIS and
This course is in depth lecture on how to create Highend pyro FX using Houdini and how to create a custom solver to achieve a unique look. This course focuses on rendering highend volumes and explosions using Arnold. We will start from week1 by building a good understanding of how smoke solver works in Houdini and create two simulations, the Tank shockwave and Rebelway logo as an exercise.
In this lesson I will cover some methods creating large scale simulations in Pyro. Inspired by “Midway”, I decided to create a scene with a destroyed ship and with a lot of smoke around. The main problem was that large-scale simulation requires a large amount of resources. Therefore, I decided to use the TOP network and clusters, which allowed us to split the simulation into parts and simulate one after another.
Fully textured and realistic 3D scene. Learn how to use H17 Vellum to create a sand trail. Plus, everything you wanted to learn about Redshift Shaders will be in this scene. Grunge, scratches, mud, and every detail in this industry-standard Houdini 17 Scene.
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