In this course, I'll show you how to do it in real practice. Using a stylized house as an example, you will learn procedural modeling. We will develop a system that will allow you to create an almost infinite number of model variations. For this, we will use point clouds, learn how to work with attributes and a little bit of VEX coding. For rendering we will use Redshift, but you can use any other render engine of your choice.
Environment Artist Wojtek Piwowarczyk teaches how to create a 3D environment entirely using Houdini, the industry-standard animation tool by SideFX. The workshop reveals the complete process of procedural environment creation as well as the advantages of harnessing a non-destructive workflow, which allows you to make scene changes at any stage of the production process.
This tutorial will let you know how the natural realtime VFX in big games are produced, what advanced skills are needed for a professional visual effect producer, by presenting the power of the particle system of Unreal Engine 4.
WE ARE DELIGHTED TO HAVE WESLEY VERSTEEG TAKE US ON AN EPIC VELLUM ADVENTURE! YOU WILL LEARN HOW TO CREATE BELIEVABLE GRAIN SIMULATIONS USING HOUDINI. WESLEY COVERS CINEMATOGRAPHY TECHNIQUES SUCH AS CAMERA ANIMATION AND ANGLES TO DELIVER A MORE CINEMATIC END RESULT. SIGN UP NOW AND START TAKING YOUR WORK TO THE NEXT LEVEL!
Patreon – Houdini – Ivan Pulido Suarez
Welcome to Pyrofluid – Master the Elements In this course we harness the power of Houdini to move data between different solvers to have a pyro explosion morph into a fluid simulation. We’ll start by exploring how to develop an effect like this in a simple scene, then we start building the environment, develop the look of our sim and add all of the additional elements requires before we move over to lighting, shading and compositing it.
In this course, you will learn how to create high-resolution organic destructions with Houdini’s VDB system. This way of working will allow you to simulate RND faster without having a super-powerful computer.
This set of tutorials consists of three parts with a total of 19 episodes. The first part is the principle analysis of real dynamic clouds; the second is the case of rolling clouds, and the third is the clouds sea time-lapse case.
This is a Houdini waterfall tutorial, an advanced FLIP course with 10 episodes for over 2.5 hours, which includes terrain creation, FLIP simulation, whitewater source settings and whitewater simulation, materials adjustment, rendering, and compositing.
Crack Effect in Houdini 18.5 using curves and RBD solver… its file Explanation so I am providing a complete Houdini project file with it. This Tutorial requires RBD knowledge of Houdini and is for the artist who wants to learn tips and technique
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