Flipped Normals – DIgital Hunkey – Landscapes Vol.1 You Will Get Substance Painter smart material with 8 landscape materials inside. World Machine template files (with and without GeoGlyph). Video guide on how to use this pack. SOFTWARE USED World Machine 2.3.7 Professional 64bit GeoGlyph 2.2.0.349 Substance Painter 2019.2.0 FORMAT TMD, SPP This is not a step-by-step tutorial. Use templates and follow the steps from the video guide to learn the
Flipped Normals – SkinKit. With the FlippedNormals Skin Kit, you can finally create incredible skin in minutes instead of hours. The kit contains everything you need from – pores, scales, leathery skin and much more. With 40+ hand-crafted maps, you can add skin details to any character or creature. 10+ tileable maps are included to give you a skin base in seconds. Perfect For Any Project The idea for the FlippedNormals Skin Kit came while
FlippedNormals – Sculpting Frankenstein’s Monster. Learn how to sculpt Frankenstein’s Monster from scratch with over 10 hours of real-time professional training. We cover essential face anatomy, sculpting the eyes, ears, nose and mouth, how to give the character nice pores, how to sculpt wrinkles and how to add definition to your sculpts. Our easy-to-use techniques taught in this course will help you take your sculpts to the next level in no
FlippedNormals – Creating Custom Decals for Games – In-Depth Tutorial Course. Learn how a professional environment artist works when creating custom decals using various techniques that can be used in-game engines. You will learn how to create everything from procedural decals to hand-painted to sculpted, Normal map only & POM decals, image-based decals, and much more! SUBSTANCE DESIGNER & PAINTER, ZBRUSH, PHOTOSHOP, UNREAL ENGINE 5 We
FlippedNormals – Mclaren 650s Gt3 Tutorial Modeling, Texturing, Lighting. Full Automotive Modeling, Rendering, Lighting, Unwrapping Tutorial. Includes: 23 Full HD Video Files Duration: 17hrs 40 min video MP4 format with full audio commentary in English. 1. Setup reference. 2. Start First Phase of modeling. 3. Adding Fine Detail. 4. UV and Unwrap. 5. Texturing and Material. 6. Shading, Lighting, And Rendering. What are the requirements? It is
FlippedNormals - Character Face Texturing in Substance Painter. In Character Face Texturing in Substance Painter, you’ll learn how to texture a character face from scratch in Substance Painter! Learn the full workflow from the first brush stroke to the final tweaks of the skin shader. By the end of this course, you’ll be able to texture your own characters, using simple and powerful techniques. We’ll be focusing exclusively on the face since
FlippedNormals – Introduction to SpeedTree with Arash. Do you want to learn SpeedTree to make awesome foliage and trees? Then I welcome you to Introduction to Speedtree course. You will learn: * UI of Speedtree * Proceduralism and Hand-Drawing in SpeedTree * Using different nodes and generators to make good-looking trees * Creating believable wind animation for your trees and foliage * Exporting and Importing Speedtree Models to common DCCs for
FlippedNormals - Introduction to Modeling in Maya. Learn everything you need to know in order to get started with modeling in Maya! Learn the basic modeling tools, how to model for SubD, master topology, using sweep mesh, vert re-ordering, using deformers, and we’re simply scratching the surface! ABOUT YOUR INSTRUCTOR Your instructor, Henning Sanden, has worked in Maya for a decade. During his film experience, he’s worked with Maya on movies
FlippedNormals – Beginner’s Guide to Creature Creation for Games. Are you a beginner and want to create a game character from scratch and take that to a game engine ? If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games. INSTRUCTOR My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we
FlippedNormals - Concept Sculpting an Orc Bust. Learn how to sculpt an orc using production-proven techniques from the film industry, with live commentary. The methods used here can be used to sculpt any creature and can really serve as a foundation for all your future sculpts. If you’ve had issues with getting started with sculpting, this series is perfect for you. FOLLOW ALONG The sculpt has been saved out while sculpting as Ztools, so you can
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