UPDATED - ADDED RUSSIAN TRANSLATE. This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented
CGMasters – Character Design for Film and Games. Develop what makes a quality character This advanced course will explore the key aspects of creating character concept art within the games and film industries. Beginning with principles of design and the iteration process of generating ideas, the course focuses on exploring the essence of a character by developing that character’s attitude and digging deep into what makes the character feel real
This course focuses on teaching students how to create beautiful and cinematic key frame illustrations. Using a mix of rendering techniques, we will tackle important elements of creating key frames such as composition, color, mood, and lighting. The course will be composed of two parts: first, we will study the fundamentals behind cinematic images in order to get familiar with those structures and languages. In the second part, students will
CGMasters – Key Frame Illustration for Production. This course focuses on teaching students how to create beautiful and cinematic key frame illustrations. Using a mix of rendering techniques, we will tackle important elements of creating key frames such as composition, color, mood, and lighting. The course will be composed of two parts: first, we will study the fundamentals behind cinematic images in order to get familiar with those structures
CGMasters - Shading and Material Creation in Unreal Engine. Create master materials in Unreal Engine The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about
In Organic Design in Houdini, you?ll learn to use the power of Houdini to implement complex effects in an efficient way. During these 6 weeks, you'll see a bunch of different setups you can use to master motion design through several practical examples from scratch to compositing. After this class, you'll be able to play with the software with a clear idea of the techniques behind each effect, and then unleash your own creativity!
An 8-week course designing characters with an industry-experienced character designer; develop a strong understanding of the elements that make strong, compelling characters.
During this course, students will learn what makes the face look as it does—the underlying structures of the skull, muscles, fat tissue, and other structures such as glands which create and affect the forms of the face. Without a basemesh, but starting from scratch to get a better understanding of all the layers laid on top of each other. Once that knowledge is established, we will go deeper into what makes the portrait alive and tell a story.
This course will be an in-depth look into procedural modeling in Houdini; throughout the course, students will gain a strong understanding of how proceduralism can be used to create powerful modeling workflows. We will explore a variety of concepts used to create procedural assets, with each lesson having a finished product demonstrating the principles of that week. We will learn how to organize your workflows and create artist-friendly
CGMA – Character Creation for Games (ENG-RUS). This course covers the foundation of creating an appealing, production-ready character bust from start to finish. From blocking in and sculpting your character, to retopology and UVs, to texturing and presentation—by the end of the course you’ll have a portfolio-ready character render. Week 1 | Intro/Blocking In Week 2 | Hi-res Sculpting Week 3 | Hi-res Sculpting (cont) Week 4 | Retopology / Low res
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