Author Alex
2021-07-4
0
CGMaster Academy – Dynamic Sketching 2 Patrick Ballesteros
An 8-week continuation course from Dynamic Sketching 1, utilizing observational drawing to understand how to see the world from a design perspective
Author Alex
2021-04-1
0
CGMaster Academy – Figure Drawing Anatomy of Style with Patrick Jones
Patrick will discuss traditional drawing rendering techniques which he uses to simplify anatomy into basic shapes and gestural line to create a language your memory will use to unlock and develop your personal style of drawing.
Author Alex
2021-03-6
0
CGMaster Academy – Nuke Compositing for 3D Artists 2019 with Behnam Shafiebeik
An 8-week course on compositing for feature film, animation, and 3D techniques using Nuke
Author Alex
2020-12-22
0
CGMaster Academy – UE4 Modular Environments with Clinton Crumpler (ENG/RUS)
In this course, students will be taught how to break down reference and develop a list of reusable assets. With this list, students will then use both Maya and the Unreal Engine to create a fully realized environment with portfolio screenshots. The class will cover: – Unreal Engine 4, Maya, Substance Painter, Quixel Suite, Photoshop, Marmoset, Mightbake .
Author Alex
2020-12-19
1
CGMaster Academy – Weapons and Props for Games (ENG/RUS)
A 6-week course on the fundamentals for creating a fully-realized weapon and prop for games
Author Alex
2020-11-6
1
CGMaster Academy – Hard Surface Modeling for Characters (ENG/RUS)
A 6-week course focused on designing and building complex hard surfaces for characters
Author Alex
2020-10-21
1
CGMaster Academy – Advanced Substance for Environment Art
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. Students will round up learning how to present and render our final materials and textured assets in
Author Alex
2020-10-16
11
CGMasters – Hard Surface Modeling in Blender 2.79 & 2.8 Update (ENG/RUS)
The hard-surface modeling industry is booming, no surprises since the love for hard surface creation has been strong for a long time! Now the amount of the opportunities out there for hard-surface modelers is IMMENSE: concept art for Sci-Fi movies, props for video games, real-world robotic design, 3d printing - you name it.
Author Alex
2020-09-29
0
CGMaster Academy – Creating photo real stylized assets for games
Kevin is an artist, game developer, and educator based in Berlin, Germany. He is currently the Studio Art Director at Snowprint Studios. He has over 10 years of experience in the games industry on 8 AAA titles in various genres. His credits include several Blizzard games, such as Diablo III, Diablo III: Reaper of Souls, World of Warcraft: The Burning Crusade, World of Warcraft: Wrath of the Litch King , Starcraft II: Legacy of the Void, Total
Author Alex
2020-09-28
4
CGMaster Academy – Anatomy of Clothing
In this class, we will deconstruct the materials, from their tensile strength and geometric construction to their surface properties or how they absorb and reflect light. We will work with the armature from the analytical figure drawing class and work on draw through as learned in dynamic sketching class, organizing the clothing into simple easy to use forms using the draw through approach. Other concepts we will cover include the laws of folds,
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