CGCircuit - FX MAYHEM 102 - Smokeless Fire & Flames. This production oriented course will teach you how to get realistic looking fire & flames with very simple and easy to understand methods. After briefly going through some theory, we are diving right in and create 3 example simulations, a Torch Flame, a Logo Floor Fire and Hammer Fire for our good old test geometry friend, Houdini's Crag. We going to develop the look with the first
CG Circuit - Houdini Advanced Particle Simulations. Welcome to Advanced Particles 1: Geometry Based Simulations. In this course we will take an alembic animation of an opening hand, and use it to generate particles. We will learn how to use the geometry to create different attributes and how to get our particles to use those attributes. We will also learn how to make our particles stick to deforming geometry and how to make the particles
CGCircuit – Houdini Elements – Smoke. In this online course, the viewer will learn about Houdini simulating realistic Smoke and having it interact with the environment as well as animated objects. The course will start exploring DOPs and Smoke simulation in Houdini as a way to introduce you to simulating real world phenomenon in Houdini. We’ll work on smaller projects such as a smoke vortex portal, a tire burnout effect and a big project which
In this online course, the viewer will learn how to create realistic fur or hair from a production standpoint. We will go over how to create guide curves for all lengths of hair. Using different techniques from the short eyelashes to the long mane. You will also learn how to create groups from the skin mesh to grow fur from and how to paint masks and adjust the values using vex code. And if you're not comfortable using the combing tools in
Building a robust and solid baseRig and learn tips and techniques as well as production proven workflows along the way.
Applied Houdini is here with a spectacular new version of Rigids III – Vehicle deformation! In this lesson we’ll tackle everything that goes into making high quality vehicle destruction, from deforming metal to spinning axles. Along the way, demos and breakdowns make advanced topics easy to understand before they are implemented in practice. Constraints in particular will be explored in depth, especially understanding how they’re working under
A multi-layer Houdini vellum cloth creature setup from beginning to end. Starting with an alembic and ending with an alembic. Troubleshooting the difficult and fussy parts of the simulation, point-deforming back to the renderable mesh, cache-blending sims, and shape fixing the final geometry.
In these 17+ hours, you will dive deep into Houdini environment creation´s powerful tools and possibilities.
In this 6.5 hour intermediate to advanced level course we're going to learn how to fracture and explode any object and then dynamically assemble it back together. EPIC.
Here is The Disintegration Effect 2 | The Skull | In this lesson we're gonna build a full setup and extend the technics from the first part to rigid body simulation. We are going to learn tips and tricks that I'm using in production such as advanced custom collision and clustering. I've prepared a lot of different exemple to have a good undestanding about velocity calculations, rotation by quaternion, displacment, timestep and grain
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