Learn how to create an organic-looking material in Substance Designer by implementing Subsurface Scattering mixed with hard surface. The course tackles how to separate materials and add contrast between two surfaces while making them feel cohesive. Tammekänd also walks through how to use Subsurface Scattering properly in Marmoset Toolbag.
Hey everyone, I wanted to share the brushes I use pretty much for all my personal work nowadays. I've tried to trim them down for a long time and I managed to narrow the number to these 7, which I use pretty much for everything. I hope you will have fun and enjoy these!
13 Substance Painter Smart Materials specifically designed for automotive design work, engine texturing, and anything metal.
A solid introductory pack of 12 smart materials for Substance Painter.
These smart materials were created during the production of my project WE_E: Fluorescence ( link ). The example shots are straight from the project to showcase how the materials were used. In some cases there are multiple assets with the same smart material in order to show what result you can get if you tweak its parameters.
GS CurveTools is a powerful tool used to create and manipulate geometry cards and tubes (Curve Cards and Curve Tubes). GS CurveTools can be used in numerous workflows, from hair card creation, to creation of complex procedural braided cables and much more.
GS Toolbox is a collection of tools created to fill some of the gaps in Autodesk Maya modeling tools and provide quick access to some of the existing tools
This course introduces the fundamentals of concept art for games. Focusing on the functional roles that objects play, the course takes an ‘inside-out’ approach to design thinking. Learn to critically investigate forms beyond surface-level shapes. With an emphasis on logic and problem-solving, no pre-existing drawing skills are required for this course.
Happy y to introduce you my new Pack of Hard surface Alpha Brushes for Zbrush , 3d coat and other 3d Programs.
A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for posing and rendering in Marmoset.
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