Author Alex
2020-07-20
0
ArtStation – Creating A Development Plan
Senior Environment Artist Alex Beddows shares how he formulated a development plan to advance his career and gives tips that can help make your journey easier.
Author Alex
2020-07-20
0
ArtStation – Quality vs Quantity in Storytelling
In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces to develop a strong portfolio quickly, without the need to commit to large scenes or complex assets. In this first part, Javier covers the fundamentals of his modeling and texture process.
Author Alex
2020-07-20
0
ArtStation – Creating a Hand-painted Diorama in Blender
Jasmin Habezai-Fekri breaks down her process for creating small dioramas using Blender. The course covers the modeling, UVing, texturing and lighting of the scene.
Author Alex
2020-07-20
0
ArtStation – Substance Painter 101 (Part 1-2)
ArtStation – Substance Painter 101 (Part 1-2) | 1.18 GB | Updated: added Project Files & VLC Bookmarks
Author Alex
2020-07-19
0
ArtStation – Creating a Modular Sci-Fi Environment Using Substance Designer
In this course, Javier Perez shows how to create a Sci-Fi Wall in Substance Designer and walks you through the thought processes of how the material are made.
Author Alex
2020-07-18
0
ArtStation – Creating Archviz in Unreal Engine
Wessel Huizenga discusses the uses of a game engine like Unreal Engine can impact the architectural visualization industry. The course showcases his personal workflow he has developed over the years and covers the use of Blender for creating 3d assets, setting up photorealistic lighting, and his use of procedural materials to quickly make changes within a scene.
Author Alex
Creating Materials in Unreal Engine Part 4 & 5
In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders, and some advanced materials. With the help of Material Functions, each shader is fully scalable, allowing you to build upon the foundation that you will create throughout. In this part, Kem covers various advanced shaders that will help elevate your artistic arsenal. From Vertex Blending to Material Parameter Collections, these are
Author Alex
2020-07-15
0
ArtStation – Zbrush Mech Concept
In this tutorial we will walk through the creation of mech/robot character within zBrush! The overall process took around 4 days, and the video was edited down to 6 hours of fully voice footage. The tutorial is separated into sections which cover the initial blockout, refining, cleaning up, detailing, matID and render stages. I hope by the end of the tutorial you will have learned something new to add to your knowledge, whether is the tools and
Author Alex
2020-07-8
0
ArtStation – Creating a Realistic Cabin House for Game in Blender
DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!
Author Alex
2020-07-6
0
ArtStation Marketplace – Easy Dirt – Substance Painter filter
A Substance Painter filter for easy way to modify dirt.
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