Solid Angle Maya To Arnold v3.1.1 for Maya 2016 to 2018

Author Alex
2018-10-22
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Solid Angle Maya To Arnold v3.1.1 for Maya 2016 to 2018

Next update of Solid Angle Maya To Arnold v3.1.1 for Maya 2016 to 2018


Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Changed v3.1.1

Round Corners
A new shader aiRoundCorners allows rendering of rounded edges at shading time, without having to subdivide the geometry.

Features
Out-of-the-box support for VDB sequences in aiVolume and image sequences in aiImage
Added support for sequences in Render Selection to Texture
Added Shader Motion Blur parameter to turn off motion blur on shader parameters
Support User Data in Override Sets
A new normal_map blending mode was added to the layer_rgba shader. This makes easier to create fine details and is more efficient than connecting multiple bump or normal mapping nodes.

Bugfixes
AOVs from references scenes used to be rendered even though they didn't appear in the AOVs list
Fix issues with instanced Standins
XGen Interactive Groom Splines: visibility wasn't properly supported
XGen : Instancing Xgen shapes wasn't supported properly
Fixed error when trying to add a new output driver to an AOV

Download links:
Comments
  1. jeffrey spinner
    jeffglobal2018 November 5 00:41
    NONE of the AMPED Arnold plugins work. NONE for C4D or MAYA, the one for Houdini is Linux :(.

    I've learned how to make environment variables, I studied the SolidAngle Arnold website about how to correctly set up the server and how to troubleshoot it. There's something wrong, but not on my side.

    The links included in the file for the rlm server are dead btw, but I found the ones that work with how to set up the server and troubleshoot it.

    There was one Arnold for C4D that was NOT AMPED, and it worked. Tyvm for that. Just so you guys know.
    1. hoseob
      zootzetz2018 November 19 16:53
      How to install arnold 3.1 for maya?

      Plz Help me T^T
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