Game Development / Unreal Engine Assets | 2023-02-19
In this course, Christophe Desse shares his process for achieving realistic final renders of hardsurface assets, using Redshift. Christophe shares some basic resources to get up and running before walking through how he lays out his scene, covers materials and textures, and sets up the final render that will result in beautiful, attention grabbing, presentation pieces ready for a portfolio.
After Effects can be a very challenging program to wrap your head around. You have probably asked yourself “Where do I even begin? ” Take one glance at it and you may be tempted to give up right then.
Photoshop User - October 2020 English | 124 pages | True PDF + Tutorial Files | 117.65 MB
Get ready for vacation, the tropical heat, or your paradise with the Seaside Walkway and Palm Tree Bundle!
Learn to create your first original 3D characters in Cinema 4d. This workshop, created by artist, Joey Judkins, will teach you to model and rig original characters in Cinema 4d. You’ll also learn how to set-up the rig for animation.
Learn to create atmospheric art for LOUNGE CAFES, BARBERSHOP, MANICURE STUDIES, TATTOO SALONS, AUTOMOTIVE Max will demonstrate how skillfully and simply you can describe absolutely any photo and create atmospheric art for the customer's premises. In this Master class, Max will show you an interesting way of processing. Teaches the technique of creating art in the same style from a selfie or professional photo.
InfiniGRASS is a robust grass and prefab painting and optimization system, which allows very detailed next gen grass, trees and foliage to be placed in mass quantities on any surface.
Dungeon Architect is a procedural dungeon generator that extends the UE4 Editor to help streamline the level creation process.
Blender Market – Rig Anything With Rigify (Updated: 10/10/2020) | Added 3-rd module Dragon.
With Pivot Tool you can easily modify actors pivot either manually or automatically by applying one of 27 pivot presets. You can bake the pivot changes into static mesh right inside Unreal Editor, there is no need to open 3D modeling software for pivot position tweaking.
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