Unreal Engine – Dismemberment and Bone Break
Unreal Engine – Dismemberment and Bone Break
***Monthly Unreal Engine Sponsored Content product for October 2021***
Check out ByteSumPi LTD's other products here:
- This will be updated shortly to reflect the changes in the pack
Fully networked component-based bone health system, easy to customise.
Features
Fully network replicatedFull body damage system with individual bone health16 damage statesBody part dismemberment Bone breakKnockout system with replicated ragdoll (experimental)Physics-based and blended animations allowing for effortless animation updates based on character's damage state300+ animationsZombie AIMovement speed penalty system90 degree turn in placeExample weapon systemEasy to customise animationsRagdoll death3D aim offsets for two-hand and one-hand animationsWalk, hop, crawl, one arm crawlParticle spawn integrated Velocity-based lean and tilt on movementMale and female HUD with damage markersBone break hit reactionsComponent-drivenWandering AI for target practiceParticle systemBone-mapping data table with dismemberment matrix easily customisable for any skeletonUpper and lower body configuration based on damage state to allow for easy changing of animations
Try some of the following packs from oth
Asset Details:
- Current Version: 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/dismemberment-and-bone-break
Download links:
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