Unreal Engine Asset – Gore System Plugin (BlueprintExposed) v4.23-4.25
Unreal Engine Asset – Gore System Plugin (BlueprintExposed) v4.23-4.25
(Blueprint-Support) Klian's Gore System is a C++ Plugin that allows you to simply dismember your skeletal mesh. Niagara supported!
This plugin allows you to simply dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).
It is highly customizable but also really easy to use and functions are fully exposed to blueprints!
1x C++ Component [GoreSystem] you can use in any actor with a skeletal mesh component
1x C++ Actor Class [CPP_Tool_Master] used to create broken body parts
1x C++ AnimInstance Class [AnimCPP_BodyPart] used to set correct position and enable physics to BodyParts
4x Essential Blueprint Functions
114x Custom Blueprint Functions
Several assets examples including Particles and Niagara Systems, Materials, Textures
Technical Details
Features:
C++ Plugin containing all you need to integrate the gore function to your existing project
Damage System based on hitboxes, each part can have a different damage multiplier
VFX and SFX system
Spawn body fragments and additional actor (even attached to mesh)
Accurate detachment even in slowmotion
Documentation and project example
Niagara support (New with V1.0)
This plugin is adaptable to your skills, I will show you the easiest way to use it but you can do a finest job.
This plugin is also replicable so you can use it with your multiplayer games.
Code Modules:
- KlianGorePlugin
Dependencies:
- Niagara (UE4.25+)
Blueprints: +52
C++ Classes: 3
Network Replicated: Yes (see documentation)
DevPlatforms: Windows
Languages: English, Italian
Asset Details:
- Current Version: 4.23-4.25
- More Info: https://www.unrealengine.com/marketplace/en-US/product/klian-s-gore-system-plugin
Download links:
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