Welcome to CTS 2019 for Unity 2018.3+ and Unity 2019! CTS 2019 will support the full Unity 2019 release cycle, adds substance support, three new instanced shader sets (Built-in, LW SRP and HD SRP preview version 4.8), and will be updated as Unity stabilizes the SRP's over time.
The Coffee Auto Patcher Patching System is designed to get updates of your game into your players hands automatically, with no interaction from the player.
Bolt brings complete visual scripting to Unity, empowering artists, designers and programmers to create gameplay mechanics and interactive systems without writing a single line of code.
Aura 2 simulates the illumination of the micro-particles that are present in the environment but too small to be visible to the eye/camera.
Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks.
Azure[Sky] Dynamic Skybox is a complete and robust sky system that will raise your project to another level. This system is being improved since 2015 always considering the feedback and needs of the users and for this reason, the plugin has become the tool with the best cost-benefit of its category. Do not be fooled by the low price, the plugin is an indie tool and offers a lot more than it costs.
Behavior trees are used by AAA studios to create a lifelike AI. With Opsive's Behavior Designer, you can bring the power of behaviour trees to Unity!
Palette Modifier is an editor extension that allows you to modify, directly inside Unity the colors of a texture atlas used by Low Poly models.
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