FXPHD – RND301: Production Shader Writing Fundamentals and Physically Plausible Shading

Author Alex
2017-10-25
1 736
0
FXPHD, Renderman, tutorial

FXPHD – RND301: Production Shader Writing Fundamentals and Physically Plausible Shading

Following the RND202 course “Renderman Techniques in Production”, this course dives deeper into the fundamentals of Shader Writing in the Renderman Shading Language (RSL), as well as the newer Physically Plausible shading in Renderman.

Technical Directors will find this course useful for expanding their shading knowledge in Renderman, by diving into the shaders and building them up step-by-step. Coming out of the course the student will be able to put into practice, in a production environment, building and using Renderman Shaders, as well as a deep understanding of Physically Plausible shading including Importance Sampling and Image Based Lighting. In addition, we cover the Phsyically Plausible shading library inside Renderman Studio 4 (for Maya), raytraced re-rendering technology, and a crash course on Renderman setup in Houdini.

Obretenov has worked in a variety of roles, designing and developing shading software for Walt Disney’s The Wild feature film, followed by shading and lighting for Superman Returns, Spider-Man 3, Beowulf, Christmas Carol, and Mars Needs Moms feature films.

The curriculum is broken up into three sections:

Part 1 – Production Shader Writing Fundamentals

We build up the shaders from scratch and explore the source code. Common Types of shaders used in production are Surface, Displacement & Volume. Building blocks are Loops, Functions, defines, Message-passing, AOVs & Custom primvars. We look at co-shaders: Differences between co-shaders and monolithic/traditional and Co-shader examples. We also look at noise functions in depth: Perlin, Worley, Voronoi and FBM

Part 2 – PRMan & Houdini “Crash Course”

We go through all the settings in getting your custom shaders into Houdini and the steup required to render in PRMan. We build a scene from scratch, go through the render man output driver. Work with shaders, bringing in Surface and Displacement, setting up “Materials”. Work with AVOs and Primvars: custom variables added to geo, read into shader. Looks at attributes: how to setup Renderman attributes on models and general output driver. Then look at examples: specular/diffuse/transmission visibilities, displacement bounds, trace depth, etc.

Part 3 – Physically Plausible Shading & Importance Sampling – In Depth

We dive in BRDFs, looking at the Definition, different types of BRDFs and Shader Source code samples and use. Then look at Importance Sampling and it’s Definition, Light vs BRDF, Examples and Source code in shaders.

Next we work with Physically Plausible, looking at the Definition, Energy Conservation, Fully raytracing paradigm, Biased-vs-unbiased, Path Tracing (uni and bidirectional), Shaders and source code exploration, Examples, Comparison to non physically-plausible and Plausible Shader constructed from scratch; explaining inclusion of each piece in plausible framework

We also work with Physically Plausible Library in Renderman Studio 4: Light and surface shaders: RMSGPSurface, RMSGILight, RMSEnvlight, RMSAreaLight, and others.

Educated at Simon Fraser University in Computing Science and Computer Graphics, Christos started contributing to the Animation and Film industry during “co-op” work terms at Mainframe Entertainment in conjunction with Simon Fraser University. He continued his career by designing and developing shading software for Walt Disney’s The Wild feature film, followed by shading and lighting for Superman Returns, Spider-Man 3, Beowulf, Christmas Carol, and Mars Needs Moms feature films. Recently co-founding LollipopShaders.com, Christos develops procedural solutions to shading and lighting, currently experimenting with Physically Plausible Shading and Image Based Lighting. He currently resides in Vancouver, BC, Canada.

MP4 1152x720 | 7h 02m | ENG | Project Files | 2.53 GB

Download links:
Comments
Add comment
Add comment:
Your name:
Your E-Mail:
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
    heart_eyeskissing_heartkissing_closed_eyesflushedrelievedsatisfiedgrin
    winkstuck_out_tongue_winking_eyestuck_out_tongue_closed_eyesgrinningkissingstuck_out_tonguesleeping
    worriedfrowninganguishedopen_mouthgrimacingconfusedhushed
    expressionlessunamusedsweat_smilesweatdisappointed_relievedwearypensive
    disappointedconfoundedfearfulcold_sweatperseverecrysob
    joyastonishedscreamtired_faceangryragetriumph
    sleepyyummasksunglassesdizzy_faceimpsmiling_imp
    neutral_faceno_mouthinnocent
I am not robot: *
Archive
«    November 2024    »
MonTueWedThuFriSatSun
 123
45678910
11121314151617
18192021222324
252627282930 
October 2023 (1)
May 2023 (1)
February 2023 (518)
January 2023 (532)
December 2022 (515)
November 2022 (504)
Vote
Upgrade to Premium