The VFX School – Houdini Renascence Program (Complete)

Author Alex
2020-12-14
1 700
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The VFX School – Houdini Renascence Program (Complete)

The VFX School – Houdini Renascence Program (Complete)

HOUDINI RENASCENCE PROGRAM
COURSE CONTENT

MODULE I – THE AWAKENING

We will start by explaining how to take your first steps in the software. The content is highly optimized to get you familiar with Houdini in a dynamic and productive way. We won’t talk about every menu or button; all this information will be explained onthe-go, along with the training. Our priority is to make you feel comfortable from the start. You will find out about the main nodes in Houdini, you will learn to move around the interface and we will teach you how to control points and particles (Points, POPs and POP Grain). At the end of this module, you will be able to create simulations of rain, sand, snow, perspiration, sparks, ashes, confetti, fireworks, bubbles, and much more. This is not a lighting and rendering course, but we will teach you everything you need to submit your project with a perfect final look.

MODULE II – RISE OF THE FALLEN

You will become a weapon of mass destruction! You will learn to perform different types of fractures and we will provide you with all the tools to control and choreograph your simulations. In this second module, you will put together everything you have learned so far to create complex scenes using particles. Demolishing a house, fracturing the floor or making cars fly through the air, are just some of the challenges you will face here!

MODULE III – FIRE INCEPTION

Explosions, fire, smoke, clouds… Everything you have been waiting for! This module is full of action. We will focus on learning to emit and control volumes, using one of the most powerful solvers in Houdini, i.e., “Pyro Solver”. You will learn different methods to accelerate your simulations, always working as quickly and efficiently as possible. We will teach you how to create shaders that will make your simulation looks realistic. Recycle! Every setup created during these 8 weeks, can be reused to create new scenes.

MODULE IV – DEEP DIVE

We will have to put out the fire after the chaos… This is the final module of the course, and here you will learn to work with FLIP, which is the Houdini’s solver to create liquids. You will recreate infinite oceans and simulate water. You will learn how to create foam, bubble and spray passes. Finally, we will teach you how to deal with the different viscosities to get simulations of blood, chocolate, honey, yogurt, caramel, etc.

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