3D Tutorials
Advanced Modeling Techniques With Fusion 360 In this tutorial series we will use the powerful modeling tools available in Fusion 360. Solid body modeling offers several distinct advantages for hard surface applications not available in more traditional modeling tools, like Maya and ZBrush. This tutorial series will demonstrate a variety of strategies and workflows to creating highly detailed and accurate hard surface models. Over the course, we
Introduction to Arnold for Maya This course is meant as a first step to learning the Arnold plugin for Maya. We will discuss basic concepts, workflows, and strategies to get you up and running quickly with this powerful renderer. This beginner level course will get you up to speed and productive in no time with one of the most powerful and user friendly render engines currently on the market in Arnold. To get started, we will focus on the basics
Production Modeling for Games and 3D Printing in ZBrush and 3ds Max – download video сourse In this course, we’ll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we’ll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect. After completing this course, you’ll have a guideline that’ll easily fit into your production pipeline. MP4 1280x720 | 3h 24m | ENG |
[bProfessional Tips for Modeling Complex Shapes Vol. 1 – 4[/b] Includes: Professional Tips for Modeling Complex Shapes: Part 1 In this Maya tutorial, we'll learn some key fundamental concepts for modeling with polygons. We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips
MP4 1280x720 | 1h 52m | ENG | Project Files | 798 MB
MP4 1280x720 | 4h 16m | ENG | Project Files | 2.89 GB
Creating Procedural Animation for an Insect in Maya In this Maya tutorial, we’ll explore a method of creating MEL scripts that automatically generate motion of a walking ant. We’ll look at driving our ant’s stepping legs, head, antennae and secondary body motion with scripts that respond to the changing position of the ant. In addition, we’ll set up our rig so that the position of the ant can either be manually controlled by an animator, or
Texturing Sci-Fi Game Assets in Substance Designer – download video learning In this Substance Designer tutorial, we?ll learn how to texture game assets using a spaceship as an example. Along the way, we’ll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you?ll learn how to
MP4 1280x720 | 3h 27m | ENG | Project Files | 3.81 GB
Creating an Interior Walkthrough in Unreal Engine and 3ds Max – download video сourse In this Unreal Engine and 3ds Max tutorial we’ll follow the entire process of creating an interactive walkthrough of a small apartment in Unreal Engine 4, 3ds Max and Photoshop. We’ll go through the process of setting up and unwrapping our model in 3ds Max, all the way through to lighting, creating materials, and adding interactive elements using Blueprints. By
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