3D Tutorials

Author Alex
2017-07-11
0
2D to 3D Conversion with Inventor
MP4 1280x720 | 1h 12min | ENG | Project Files | 220 MB
Author Alex
2017-07-11
2
Fusion 360 for Inventor Users
MP4 1280x720 | 1h 16min | ENG | Project Files | 176 MB
Author Alex
2017-07-11
0
Designing Pressure Network Models in Civil 3D
MP4 1280x720 | 1h 15m | ENG | Project Files | 280 MB
Author Alex
2017-07-10
8
Maya Dynamics: Creating Effects With Multiple Solvers
MP4 1280x720 | 4h 06min | ENG | Project Files | 1.4 GB
Author Alex
2017-07-10
4
Using Splines in Cinema 4D
MP4 1280x720 | 3h 32m | ENG | Project Files | 1.18 GB
Author Alex
2017-06-27
0
Modo Lighting Fundamentals
Modo Lighting Fundamentals. As someone new to 3D, or someone who has a background in 2D, the world of 3D can be daunting. The software packages that are available often feature complex interfaces that are easy for new users to become completely lost in. In this course, Modo Lighting Fundamentals, you’ll learn the basics of lighting in Modo from a photographer’s perspective. First, you’ll begin with an investigation of what light is and how it
Author Alex
2017-06-25
2
cmiVFX – Cinema 4D to Substance Painter Workflow
In this series, I go through my procedure for taking a model from Cinema4D, preparing it for Substance Painter, doing everything we need to paint it and create all our maps in Substance Painter, and then bringing it back into Cinema4D to take advantage of the physically-rendered properties that we created.
Author Alex
Game Weapon Modeling Fundamentals
Game Weapon Modeling Fundamentals – download video сourse Weapons can be one of the most enjoyable assets to create in modern game development as they can receive a lot of attention and care, and are highly appreciated by players and developers alike. Traditional hard surface workflows are powerful but can tend to feel technical and cumbersome. Instead, some of ZBrush’s modern workflows allow for more flexibility and creativity using ZModeler
Author Alex
2017-05-16
3
Hard Surface Modeling Fundamentals in 3ds Max
Hard Surface Modeling Fundamentals in 3ds Max 3ds Max is a great program to learn modeling techniques in. In this course, Hard Surface Modeling Fundamentals in 3ds Max, you’ll learn how to create a hard surface camera model. First, you’ll discover how to create reference images for modeling. Next, you’ll explore the fundamentals of hard surface smoothing. Then, you’ll cover how to create and control high resolution meshes using TurboSmooth.
Author Alex
2017-04-29
0
Game Weapon Concept Fundamentals
Game Weapon Concept Fundamentals – download video tutorial To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you’ll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you’ll learn how to create a truly
Archive
«    May 2024    »
MonTueWedThuFriSatSun
 12345
6789101112
13141516171819
20212223242526
2728293031 
December 2023 (1)
October 2023 (1)
May 2023 (1)
February 2023 (519)
January 2023 (532)
December 2022 (515)
Vote
Upgrade to Premium