3D Tutorials

Author Alex
2017-03-31
0
Fusion 360 CAM: Toolpath Essentials
Fusion 360 CAM: Toolpath Essentials – video training Have you ever wondered how to create 2D and 3D toolpaths in Fusion 360? If so, this course is for you. In this course, Fusion 360 CAM: Toolpath Essentials, you’ll master the fundamentals of the setup process all the way though programming 3D toolpaths. First, you’ll explore the process of setting up a Work Coordinate System. Next, you’ll discover some of the essential 2D facing and adaptive
Author Alex
2017-03-17
0
Fundamentals of Arnold for Maya
Fundamentals of Arnold for Maya Are you interested in learning how to use Arnold, the production quality render engine included with Maya 2017 and later? If so, this course is for you. In this course, Fundamentals of Arnold for Maya, you’ll learn the fundamentals of Arnold for Maya. First, you’ll start off with learning some of the basics like how ray depth works. Next, you’ll dive into linear workflows and learn how the implementation of Arnold
Author Alex
Introduction to CAT in 3ds Max
Introduction to CAT in 3ds Max In this set of 3ds Max tutorials we will delve into 3ds Max’s Character Animation Toolkit plugin. We’ll start by learning how to create a wide variety of rigs instantly using CAT’s standard rig presets. We’ll then learn tips and techniques for creating our own CAT rig. We also cover skinning, and afterwards learn how to save our rig as a custom preset with accessories. We’ll learn about CAT IK/FK capabilities, and
Author Alex
2017-02-15
0
Fundamentals of RenderMan for Maya
Fundamentals of RenderMan for Maya RenderMan has a long and proud history in the field of computer generated imagery and animation. In this course, Fundamentals of RenderMan for Maya, you’ll learn how to use the latest RenderMan techniques in order to produce a realistic still life scene. First, you’ll discover how to source and install RenderMan and how to use its new features. Next, you’ll explore how to create surface materials and how to
Author Alex
2016-12-15
0
Maya Animation Fundamentals
Maya Animation Fundamentals Knowing basic animation techniques isn’t always enough to have the ability to create professional looking animations. Often times you’ll need to dive deeper into specific toolsets in order to help elevate your work to the next level. In this course, Maya Animation Fundamentals, you’ll learn all about the animation tools within Maya 2017. First, you’ll learn about the playback controls and time slider. Next, you’ll
Author Alex
2016-10-11
0
An Introduction to Dynamo for Daily Use Within Revit
Video сourse: An Introduction to Dynamo for Daily Use Within Revit Dynamo is an extremely powerful visual scripting tool for Autodesk Revit, which allows the everyday user to access the Revit API on a unprecedented level. In this course, An Introduction to Dynamo for Daily Use Within Revit, your going to discover the ways that Dynamo came make your life easier in Revit by making you more efficient. First, you will learn how to extract data from
Author Alex
Sculpting Modular Structures in ZBrush
Video сourse: Sculpting Modular Structures in ZBrush Modular structures can be tricky to create, but they don’t have to be. In this course, Sculpting Modular Structures in ZBrush, you’ll get a good understanding on how to sculpt while still thinking modularly. First, you’ll learn how to use array meshes inside of ZBrush for modularity. Then, you’ll learn how to sculpt believable stone and learn how to differentiate metal sculpting from stone.
Author Alex
2016-04-9
11
Learning Path – How to Get Started in Houdini
Digital-Tutors – Learning Path – How to Get Started in Houdini | 12.8 GB
Author Alex
2016-03-19
4
Texturing a Game Character in Substance Painter and Designer
Video сourse: Texturing a Game Character in Substance Painter and Designer In this course, you’ll learn how to texture a character for use on multiple game engines and speed up your workflow. Speed up your texturing workflow and create fascinating, detailed characters at the same time. In Texturing a Game Character in Substance Painter and Designer, you’ll learn how to texture a character for use on multiple game engines. You’ll create
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