UPDATED - ADDED RUSSIAN TRANSLATE. This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV a character, bake required maps inside substance, and setting up a scene. We will also go over how to texture props, cloths and skin for a character’s face and body (all required mesh provided). By the end of this class, students will have their textured assets presented
Model, Unwrap, Bake & Texture a Game 3D Environment using Blender, Substance Painter, Marmoset Tool Bag & Unreal Engine What you'll learn High Poly to Low Poly Modeling Proper way of unwrapping clean UVs Creating professional baked maps Normal map detailing & texturing Game design level building Art of effective lighting Post processing and effects Requirements Basic knowledge of Blender, Marmoset Toolbag, Substance Painter, and
Learn How to Create an AAA Quality Prop Weapon using 3ds Max, Substance Painter, and Marmoset Toolbag What you'll learn Students will gain a better understanding of how game assets are professionally made in AAA game companies Create clean low poly mesh that is suitable for games Effectively create organized and properly laid out UVs Bake maps and resolve any baking errors Create realistic texture and color details Polishing and rendering for
Learn Modeling, Sculpting, Retopology, UV Unwrapping & Texturing for beginners in Maya, Zbrush & Substance Painter What you'll learn Modeling Weapons in Maya Sculpting Weapon Details in Zbrush Retopology High Poly Meshes in Maya UV Unwrapping in Maya Baking Normal, Occlusion, Curvature and some other maps in Substance Painter Texturing in Substance Painter Requirements No prior knowledge is required. Description Welcome and Instructor
in this tutorial, you will learn how to model weapons and also you will learn many techniques. so there's no need to use Zbrush and substance program anymore. After this tutorial, I promise you that you will grow in blender modeling and if you are a beginner, you will do much better. You can do all your work with a free program (blender) and present your work in the best way. There are many secrets and techniques in Blender, and in this
Learn Texturing in Substance Painter from Beginners to Advanced Level with 3 complete projects What you'll learn Learn the UI basics of Substance Painter Setup a New Project and Bake Mesh Maps Learn Realistic Texturing in Substance Painter Learn Texturing in Substance Painter Learn to use Opacity and Emissive Channels Learn to use Masks, Smart Masks, Smart Materials, Generators and all the different features in Substance Painter Learn to Export
ArtStation – Old Wooden Stool Full Creation Process + Game Ready. We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry! info about this Product : step by step Time: 4 h 12 min Modeling: 3ds Max Unwrapping: 3ds Max Baking: Substance
ArtStation – Roof Tile Texture - Complete Workflow From 3D Modeling to Photoshop In this tutorial, I show how you can quickly model tiling textures using your preferred modeling package, finishing it up in Photoshop. Summary I will start with a simple roof tile, and lay it out in a tileable pattern. I then create variation by duplicating and tweaking the original tiles, and randomizing each tiles position/scale/rotation. Next, I fix any
This is a full process of modeling, unwrapping, and texturing a rifle with a scope from bioshock infinite's gun concepts in the lovely blender and substance painter! You should have basic knowledge of these software to follow up correctly. Tutorial Contents: Modeling 4+ hours of modeling process of stylized old rifles with scope in the blender, everything is clear, and you can follow up easily on the modeling process. in the end, we'll add
Coloso - Gryun Kim - Realistic Texturing with Cinema4D & Octane. Total 20 videos Get 11 hours and 37 minutes of exclusive tips and insights from Motion Designer Gryun Kim over the course of 20 sessions. Intermediate Level Requires a basic understanding of Cinema 4D. This course covers how to use tools on Octane for rendering realistic textures in C4D. If you long to make exquisite, life-like motion graphics but are failing to meet your own
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