Hello everyone in this course you will learn how to create very high quality skin
In this class, I am going to teach you my favourite workflow for texturing your 3D models using Substance Painter. Once you learn the basic methods for texturing your assets you can just let loose and let your creativity flow! A bit like when you get in the zone when you are sketching.
This tutorial covers modeling, texturing and rendering techniques I use to come up with quick, believable and realistic environments.
In this tutorial, the multi-talented concept and texture artist Ishmael Hoover collaborates with Levelup.Digital to share his workflow in creating stylized hand-painted textures for games.
Let's teach the full development cycle of 3d models for games
You’ve probably heard art teachers and mentors telling their students to avoid committing to details too soon -”general to specific”…and often in critiques you’ve probably been told that you got too caught up in the details or that your details are grabbing too much attention away from your focal point. Well – in this class we are going to focus on the details. Being able to understand the structure of different textures will help you create
In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.
Discover how Cem achieves incredible product design results in Substance Designer without any modeling. In this collaboration with Levelup.Digital, Cem will be sharing his methods and techniques for building a Military Radio from start to finish.
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