In this class you will learn how to create your very own Motherboard/Circuit board and achieving a photorealistic result, using Blender (or your favorite 3D Software) with Octane + JSplacement.
V-Ray Next Build v4.20.03 for SketchUp 2016 to 2020 Win x64 | With V-Ray Next for SketchUp we’ve boosted the speed and simplicity of SketchUp’s premier renderer. Now, with a few clicks, you can create high-quality ray-traced visuals using one of the world’s most widely used design programs. Automatic scene analysis and adaptive lighting join dozens of new features, bringing more performance to the design process.
For 13 years of real work, we have collected invaluable experience, creating world-class commercial projects. And now we are ready to share with you a concentrated charge of incredible knowledge.
V-Ray v5.00.05 for 3ds Max 2016 to 2021 Win x64 | V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering. That means you work smarter – not harder – by automating steps that used to take up valuable time.
Thea for Rhino v2.2.118.1875 Win x64 | Thea for Rhino integrated plugin takes full advantage of Thea Render functionality and allows you to create high-quality photorealistic renders within Rhino 6. With advanced features such as interactive render, true physically-based materials, innovative material layering, IES & HDRI light support along with a versatile rendering system comprised of biased, unbiased and GPU engines, rendering within
Thea for SketchUp v2.2.1004.1875 Win x64 | Thea for SketchUp is a combination of powerful rendering engines of Thea with the simplicity of SketchUp. Having biased, unbiased and interactive render modes including GPU support at your fingertips, inside SketchUp view, is a joyful experience. The plugin lets you enrich your models with highly detailed three dimensional content, breaking old limitations related to handled model complexity.
This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!
This nearly 10-hour long course led by Chad Ashley covers the entire process of building a high-end render for a beverage client from start to finish. In this course, Chad shows us a step-by-step method for creating a highly photorealistic render of a beer can using Redshift and X-Particles (for an impressive condensation look) - as well as lighting, texturing, using takes for versioning, and how he handles the client side and final deliveries
In this class I`ll show you how we can reduce render time in Redshift by tweaking settings. We will study the benefits of Sampling overrides settings, activate RTX acceleration and I will show you the algorythm of how we should analyze scene before tweaking sample values.
In the class, we will learn how to use 3ds Max and V-Ray to create photo realistic renders. This is a project based class so follow ago and create your best renders yet,
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