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This tutorial will give you an up to date overview of the Modo render engine and outline the most straightforward approaches for dealing with noise.
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This tutorial is a deeper dive into Modo's procedural modelling, building on the concepts in the introductory video and taking things a step further with an introduction to using the Schematic View in conjunction with the Mesh Operator Stack. The reasons why you might want to use the Schematic View are clearly explained, with several practical demonstrations of Schematic-based workflows that can unleash some powerful procedural modelling
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This tutorial is designed to give you a solid foundation for working with Modo's procedural modelling system. Particularly useful for beginners, the training will completely demystify the procedural modelling workflow and explain it from the ground up, so if you are unfamiliar (or even intimidated) by Modo's procedural modelling system this course will be especially useful. Once you've mastered the basic concepts the workflow will become
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This tutorial is designed to take you further with Mesh Fusion modelling by tackling a more challenging asset in the form of a motorcycle engine block. This kind of model would be difficult and time-consuming to create with SDS modelling, but is very straightforward to create with Mesh Fusion by building up a complex model from simple shapes. Booleans are ideal for this kind of hard-surface work and Mesh Fusion provides the most versatile
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In this tutorial, you will learn how to create proper face topology from a 3D scan data head that is rigging/animation friendly with modeling techniques that are used in a professional production environment.
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Blender is most powerful and amazing 3d package that i ever tried. In our art/design/concept art industry it is occupying more and more prominent place. Most of my friends- concept artist/ freelancers/art directors in AAA game industry, production designers/concept artist in film industry -all change they workflow and switch to Blender. Because it has most fantastic tools set and way to create your art as a concept artist/illustrator/3d artist.
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These brushes were born out of a problem when I saw animation story artists draw with my brushes in photoshop. I realized the dimensions that they were working within had a profound effect on the quality of line. Therefore I wanted to create specific brushes that worked within the constraints of the document size while still being enjoyable to draw with.
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Gumroad – Ahmed Aldoori Collection | Includes: Dramatic Lighting, Focal Points & Character Portraits + Real Time
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This is my full course about creating Megacity in Blender/Photoshop.
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We are excited to present our new reference pack featuring fencing, dynamic battle poses, and overall great angles and posture choices to boost your art!
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