In this course you will we will be re-creating 10 iconic video game characters in Maya, learning the basics of polygonal modeling, texturing, rigging, and animation. In addition, you will be taking the knowledge you learn to create your own original characters. The final assignment of the entire course will be to design your own original iconic 3d character.
This course will show you how to take an animated sprite character and use it in Unity engine to setup a fully playable and animated player character GameObject. In this series, we will utilize the unity animator component & state machines to allow our character to transition from one animation like idle, run, jump, and wall jump to the next at the correct time. We will also cover how to setup character movement scripts for moving the
Beginners Guide To Amazing Real-Time Animation In Unreal Engine! Also Learn The Basics Of UE4 Physics Asset Animation!
In this course, Lead Officer Jerome Platteaux will focus on the different ways of lighting projects in the Unreal Engine and cover the basics of physics-based rendering, as well as how to choose between regular and deferred rendering. This course also explains the nature of baked lighting, light masses, dynamic lighting, and image-based lighting. Explains the benefits of each of these methods.
Matthew Wadstein walked you through the basic knowledge of the Epic Games Launcher, creating projects, customizing them, and the important files associated with those projects.
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