Media in the 21st Century Artists, Animators, and Graphic Designers | 2011 | ISBN: 1422220370 | English | 66 pages | PDF | 4,56 MB
16 Lessons | 1h 10m total length
Learn from professional animators that have worked for some of the top studios in the gaming industry! This 16 week bootcamp will go through the process of creating body mechanic animations, that will help build a compelling demo reel.
A step-by-step course to character animation with Blender
Knowing HOW to do something in After Effects is great… but knowing WHAT to do is better. Understanding the principles of good Animation is the key to creating amazing, fluid work. This 6-week interactive experience will put you ahead of the competition and ignite your ability to create beautiful, purposeful movement no matter what you’re working on.
In this foundation course we will be learning the fundamentals of Character Animation and game development. (specifically for the Unreal engine, but this method will also work for other game engines such as Unity).
Blender Game Character Modelling (Anatomy Low Poly) Course is a unique course that breaks down each anatomy focusing on essential 3D Modelling skills. Anatomy of the character broken into: Head, Neck, Torso, Shoulder, Arms, Fingers, Pelvis and Legs. In addition, there are Clothing and Accessories included. This course is taught by an experienced 3D artist and the knowledge is imparted in fun and applied manner.
***This course is being added to weekly**** This is meant to be an fun, introductory course on the full 3D pipeline using Autodesk Maya, the premiere 3D content creation and animation software. This course is specifically meant for high school or above level students. We are going to be learning how to use Maya, we will start learning polygonal modeling, then we will learn texturing, rigging, animation, lighting and rendering.
3D animation. Reinvented. Disruptive & Intuitive. Akeytsu disrupts the status-quo with its simplicity, velocity and ergonomics. With its focus on the artist's needs, Akeytsu does away with the dated and complex technical constraints of the traditional 3D animation toolset. Designed by animators, it offers a brand new approach to skinning, rigging and animation. Built from meticulous feedback and testing, the UI design and intuitive and
Creating Games with Unreal Engine, Substance Painter, & Maya – Models, Textures, Animation, & Blueprint | English | 2021 | ISBN-13: 978-0367512637 | 826 Pages | True PDF | 166.17 MB
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