This tutorial aims to teach you how to make your personal design based on what you already have. We mainly use DAZ basic model and UV maps to complete your design efficiently. This tutorial will be based on a case study of the lady gunslinger. We will go through the production of maps, accessory, clothes, hair, lighting rendering and a simple composition in PS to produce the final work.
Want to develop character concepts for the film and game industries? In this course, concept artist Rayce Bird shows how to bring creatures from the depths of your imagination to life with ZBrush and Photoshop. He'll cover sketching out ideas in Photoshop, generating the basic form with Dynamesh, and adding details to the sculpture with the rest of the tools in Zbrush. Then, once the creature is painted, textured, and lit, Rayce will show how to
Learn human anatomy | In this course i will teach you human anatomy (obviously). But it will include face anatomy, and also lots of beginner mistakes i have seen in my years of teaching. We even will be making a feedback on a beginner body sculpt by one of my students. I have chosen Zbrush as a program to do this course, because in 3D we are able to see and understand the forms of the muscles the best. I also will do lots of drawing over my
A collection of 69 ZBrush custom brushes to generate high-frequency details for the skin in your characters and creatures. The skin brushes in this pack also help you to produce custom and more complex alphas.
This content is a digital modeling and 3D printing course for beginners. You can experience pro-level dinosaur modeling using ZBrush CoreMini, free a 3D sculpting software. Learn the basic operations and techniques of 3D software and enjoy the freedom of modeling. This lesson is recommended for, People who love dinosaurs.
In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation.
2021-09-29
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This is a lecture series on making a Hydra that can go into a video game. I go over my thoughts on every step of the process from zspheres to making materials. You’ll also gain access to a community that will allow you to ask questions, share your work and ultimately become better. Each lesson will be sped up footage of me working on the hydra while giving my thoughts on the process and some tips. The reason for doing the series in this format
Learn how to translate a 2D stylized concept into a 3D character with this 6-hour workshop by Daniel Zeni. Using ZBrush and Photoshop, Daniel walks through the complete process, from selecting a suitable concept to coloring the character accurately and achieving a polished final image.
For this Product, I would like to share with you an insight on how I create all of my Hard Surface Models Using Zbrush, with this 3+Hrs of Timelapse Vid (4x Speed).
Learn every technique you need to create tileable materials for both games and film all in one course! In this course, you will learn how to create everything from procedural materials to sculpted materials to photogrammetry materials.
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