![Levelup Digital – Plaster Wall with Parameter – driven Bullet Holes Daniel Thiger](/uploads/posts/2020-11/1606658559_77647c14cb49048e0237d353404c548a.jpg)
Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.
![XYZ School – Master Class – Creating a Material in Substance Designer (RUS)](/uploads/posts/2020-11/1605098261_ce20ded50723.jpg)
Texturing has now become an integral part of the 3D artist. Now in the industry, the most valued artists who can do the full cycle of content development, so texturing skills are always useful.
![Allegorithmic Substance Designer v10.2.1 Mac x64](/uploads/posts/2020-11/1604991520_allegorithmic-substance-designer.jpg)
Allegorithmic Substance Designer 10.2.1 Mac x64 | Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.).
![CGMaster Academy – Advanced Substance for Environment Art](/uploads/posts/2020-10/1603262472_screenshot_2020-10-21-cgma-academy.png)
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. Students will round up learning how to present and render our final materials and textured assets in
![Allegorithmic Substance Designer v10.2.0.4050 Win/Mac x64](/uploads/posts/2020-10/1602514410_1.jpg)
Allegorithmic Substance Designer v10.2.0.4050 Win/Mac x64 | Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring.
![CGCircuit – LKD 101 – Look Development in Substance](/uploads/posts/2020-10/1602000887_cgcircuit-lkd-101-look-development-in-substance.jpg)
In this tutorial we cover how to use Substance Designer for Look Development. Starting in Maya with a render layer template, we render out a series of passes and then use them to create a look dev in Designer using a pre-built multi-material network.
![Udemy – Intro to Substance Designer for Beginners](/uploads/posts/2020-09/1600936549_21341.jpg)
Learn how to create bricks from scratch in this beginner Substance Designer Tutorial! This course is designed for anyone new to Substance Designer. I'll walk you through step-by-step on how to create a material and show you how to export it to Substance Painter. This 1.5 hour tutorial will get you up and running quickly.
![VideoSmile – Super Substance 2020 (RUS)](/uploads/posts/2020-09/1599817556_0680629b8ab5b0f027bea8aa687b415e.jpg)
The most complete Substance Painter and Substance Designer tutorial from the VideoSmile team.
![Udemy – Learn to Create a Game-Ready Katana (Blender and Substance)](/uploads/posts/2020-09/1599554034_1.jpg)
This course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.
![XYZ School – Procedural Textures 1, 2 (RUS)](/uploads/posts/2020-09/1599480366_777.jpg)
Substance Painter & Substance Designer course in Russian.
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