This step-by-step tutorial is tailored to teach you the complete process of creating an environment from scratch, regardless of your prior experience. You will gain a comprehensive understanding of the techniques used in the industry, including modeling, sculpting, creating both procedural and unique textures, level art, lighting and composition, foliage creation, and much more. This course is designed to provide you with a thorough
Gumroad – Substance 3D – Patches Generator v1.1 Contents Patches Generator.zip containing: Patches Generator.SBSAR 6 pre-exported 4k png textures (AO, baseColor, height, normal, opacity & roughness) Description 100% procedurally generated material made in Substance Designer. This material can be used to quickly generate Patches Could be very useful to character artists. https://xmasjazzy.gumroad.com/l/LiHGJ
3D Blur Tool 1.5 (SBSAR) – For Substance 3D (Painter) & Designer Create flawless blurs in Substance. Works in all the latest and pre-Adobe Substance versions. Features: • Uses Adaptive Voxels to automatically generate seamless blur • Blur sRGB textures accurately in Linear Color space • Gaussian and Box Blur • Automatically create soft edged Normal Maps
Adobe Substance 3D Designer 12.4.0.6411 Win x64 3D Assets Creation. Limitless. Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring. Discover the power of procedural creation. With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can
Learn how to create this type of material in this fully narrated, step-by-step tutorial What you'll learn Making PBR materials with Substance 3D Designer Making complex shapes inside Substance 3D Designer Working with the PBR Channels Rendering the Material Requirements I expect you to have some basic knowledge about texturing. You should have Substance 3D Designer version 11.3.0 and above installed on your computer. Description Learn how to
Dark and moody scene using the new methods for games? What you'll learn How to plan for an Environment Art piece Make a blockout to ensure that the ideas are working correctly When to rush for a prop and where to put details How to sculpt in Zbrush for environments Making Master Materials for games How to set to simple yet effective Niagara particles to add motion to the scene Requirements I expect you to have some sort of basic experience with
3D Assets Creation. Limitless. Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring. Discover the power of procedural creation. With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations. The industry standard for
Gumroad – Creating Tileable Textures In Zbrush – Pierre-Alexandre Côté ZBrush is one of the most versatile tools when it comes to creating 3D art. You can create both organic and hard surface models with ease in ZBrush and when used to it’s full potential, you can produce stunning results. In this tutorial Pierre-Alexandre Côté will guide you through his creation process of sculpting, baking and texturing a tileable stone wall material using
ArtStation – Substance Masters Vol.5 – Emiel Sleegers Substance Material and textures with 6 hour long tutorial + resources. - 6+ hour tutorial (1920x1080 & 2560x1440) - SD Files - Texture Files (PNG, TGA, TIFF) - Marmoset Files - Stone Generator + tutorial - Other Resources - Subtitles (English, Spanish, Chinese) Artist - Emiel Sleegers
Learn how to plan and execute the Modular Environment What you'll learn Learn how to plan and execute the Modular Environment Planning Environment based on references Create AAA meshes using kitbash system Texture high quality props Lean how kitbashing can save you a lot of time Requirements I expect you to have some sort of basic 3d modelling experience. You should have Unreal Engine, Substance 3D Painter, Substance 3D Designer, Blender,
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