Solid Angle Maya To Arnold v3.2.0 for Maya 2017 to 2019 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Solid Angle Cinema 4D To Arnold v2.5.0 for Cinema 4D R18 to R20 (Win/Mac) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Solid Angle Katana to Arnold v2.2.3.0 for Katana 2.6 and 3.0 Win/Linux | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle 3ds Max To Arnold v2.4.43 for 3ds Max 2018 and 2019 Win | Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.
Solid Angle Houdini to Arnold 3.3.0 for Houdini 16x-17x Win | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
Solid Angle Cinema 4D to Arnold 2.4.5 for Cinema 4D R18-R20 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Solid Angle Maya To Arnold 3.1.2.1 for Maya 2016 to 2019 | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.
Solid Angle Houdini To Arnold v3.2.2 for Houdini 16.5.0.x 17.0.x Win | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.
Solid Angle Katana to Arnold v2.2.2.1 for Katana 2.6 and 3.0 Win | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle Cinema 4D To Arnold v2.4.4.1 for Cinema 4D R18 – R20 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
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