![JcenterS – RedShift – The Future Is Not Difficult (RUS)](/uploads/posts/2020-12/1608131626_d04b5aa0b98e990763c469d641fae082.jpg)
It is with great pleasure that I am running a COMPLETE REDSHIFT Render Course in Cinema 4D. In this course, I will walk you through the basics, step by step and in order, and teach you how to make cool and realistic images. Knowledge of the 3D package is optional. You will understand the principle of work and understanding how to create a picture from your head, and not "repeat what I pressed and be a good fellow!") It is very important for me
![GreyscaleGorilla – TechProducts Materials Collection Redshift + Maps (C4D)](/uploads/posts/2020-12/1607759574_screenshot_2020-12-12-tech-product-material-collection-greyscalegorilla.png)
Introducing our new Tech Product Material Collection, a robust collection of materials for use in product visualization renders. No need to spend hours fussing around to get that perfect subtle nubbly bump onto your plastics, or getting just the right amount of anisotropic sheen on your metals. Just drag and drop onto your models, and you are good to go.
![Skillshare – Create A Space Train Scene With Cinema 4D & Redshift Render](/uploads/posts/2020-11/1605617007_466570-01-introduction-create-a-space-train-scene-with-cinema-4d-redshift-render.jpg)
In this class, you will learn how to make a cinematic space train station scene in with Cinema 4D & Redshift Render.
![Skillshare – Simple Lighting and Texturing in Maya with Redshift](/uploads/posts/2020-11/1605190402_1605178408_original-53.jpg)
In this class we will be using a simple and straight forward method to improve our 3D lighting and texturing skills.
![ArtStation – Hardsurface Rendering in Redshift](/uploads/posts/2020-10/1602489368_cover-1577175410.jpg)
In this course, Christophe Desse shares his process for achieving realistic final renders of hardsurface assets, using Redshift. Christophe shares some basic resources to get up and running before walking through how he lays out his scene, covers materials and textures, and sets up the final render that will result in beautiful, attention grabbing, presentation pieces ready for a portfolio.
![Skillshare – Cinema 4D and Redshift: Soft Body Jumping](/uploads/posts/2020-09/1599204953_446704-1-overview-cinema-4d-and-redshift-soft-body-jumping.jpg)
In this class we`ll use Cinema 4D basic dynamic tools for creating soft body jumping effect. Final render will be done with help of Redshift.
![Skillshare – Introduction to Redshift: The Basics](/uploads/posts/2020-08/1598424366_dxgrpgz.jpg)
In this class we will learn the basics of the Redshift Render Engine inside of Maxon's Cinema 4D (C4D). We will cover workflow, lighting, render settings, creating materials, camera options, and an overview of the UI and how the renderer works.
![Skillshare – Create a Retro Style Sunset Loop in Cinema 4D with Redshift](/uploads/posts/2020-08/1597327406_1212.png)
Learn to create an 80s retro style seamless loop in Cinema 4D with Redshift. We'll create a looping animation that cruises past low poly mountains over a wet road towards a city skyline. We'll cover C4D's landscapes, cloners, and animation tips as well as creating materials, lights, motion blur, render settings and Redshift Post FX. We'll use Adobe Premiere Pro and Adobe After Effects to put the final touches on our loop.
![Gumroad – Redshift in Houdini by Dmitry Kripakov (RUS)](/uploads/posts/2020-08/1597086744_gamroad.jpg)
Author's course on Redshift, one of the best GPU renderers in Houdini. The course is intended for motion designers, 3D generalists and anyone who wants to thoroughly understand the rendering process and fully understand how to achieve any effect.
![GreyscaleGorilla – Product Visualization](/uploads/posts/2020-07/1595514274_1.jpg)
This nearly 10-hour long course led by Chad Ashley covers the entire process of building a high-end render for a beverage client from start to finish. In this course, Chad shows us a step-by-step method for creating a highly photorealistic render of a beer can using Redshift and X-Particles (for an impressive condensation look) - as well as lighting, texturing, using takes for versioning, and how he handles the client side and final deliveries
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