In the process of studying this course, we will consider the entire algorithm of creating a 3D model from boxing to loading the model on sites. You will receive tips that will save your time at all stages of work: modeling, mapping, visualization.
MP4 1920x1080 | Total time: 47h 58m | ENG | Project Files Included
We will be creating a tiling ground texture from start to finish and by the end of the tutorial, you will know how to create textures similar to the images above! Thanks for the support
This course is a unique training complex for creating 3D game graphics. For 11 lessons, we will study a huge range of technologies, from modeling a game location to game standards, to setting up the whole scene inside the Unreal Engine 4 game engine.
In this course, you will fully explore the Autodesk 3ds Max software package. Learn how to professionally model and perform photorealistic visualization of your scenes. Each student will receive skills that will help you understand in which direction you want to develop - architecture, visualization, game modeling, and so on. After the course, you will already have work in the portfolio and all that remains is to improve your skills and reach
This course has advanced complexity and is ideal for those who want to hone their skills in a specific direction. You will learn how to create high-quality architecture, both in interiors and exteriors. You will learn the secret of photorealistic renderings, how to quickly and easily create models, how to customize materials and renderings in Corona
One of the few node programs for working with 3d graphics. Known for its wide capabilities and powerful tools. It makes it possible to solve almost any problem and simulate any dynamic process (in addition to the standard tools for modeling, shading, rendering, animation and dynamics in Houdini, you can work with sound and make your own composition). 3D artists who can solve problems in Houdini are very much appreciated both in the CIS and
MP4 1280x720 | 1h 59m | ENG/RUS | Project Files | Updated: Added Russian translation
MP4 1280x720 | 2h 05m | ENG/RUS | Project Files | Updated: Added Russian translation
In Rigids VI, we'll learn how to create fast, stable, and easily art directable chains that can be used for all kinds of situations. Common pitfalls of naive approaches will be discussed, while demonstrating advanced constraint chaining, positioning, and orienting techniques to overcome them. Once created, we'll strategically break both the chain links and their constraints as well.
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