Knower school – Autodesk 3Ds Max. A Basic Level (RUS)
Knower school – Autodesk 3Ds Max. A Basic Level (RUS)
In this course, you will fully explore the Autodesk 3ds Max software package. Learn how to professionally model and perform photorealistic visualization of your scenes.
Each student will receive skills that will help you understand in which direction you want to develop - architecture, visualization, game modeling, and so on. After the course, you will already have work in the portfolio and all that remains is to improve your skills and reach heights in the direction of 3D graphics, and we will help you with this!
Course Outline:
Lesson 1 (3ds Max Basics):
• 3ds Max interface device
• Manage viewports in 3ds Max
• Setting units and main grid
• Work with primitives
• Creating simple objects. Object Properties
• Tools for transforming objects. Move, Rotate, Scale
• Simple cloning
Lesson 2 (Basic methods of working with 3D scenes):
• Saving, importing, exporting a scene
• Scene structure. Layer Manager, Selection Sets
• The concept of the reference point of the object
• Coordinate system
• Alignment of objects. Align Tool
• Bindings
Lesson 3 (Simple Modeling):
• Object Modifiers 3ds Max
• Configuring modifiers on the stack
• Cloning objects (copy, instance, reference)
• Boolean operations with objects
• Operand management
Lesson 4 (Modeling Using Splines):
• Splines. Types of splines, parameter adjustment
• Spline subobjects
• Editing splines in 3ds Max
• Creating objects from splines
• Extrusion in 3ds Max
• Modifiers Lathe, Extrude, Bevel, Bevel Profile
• Loft surface
Lesson 5 (Polygonal modeling):
• Modeling simple and complex objects, editing Mesh objects
• Edit Mesh modifier, basic commands, work at the level of subobjects (vertex, edge, polygon)
• Edit Poly modifier in 3ds Max
• Smoothing modifier - MeshSmooth and TurboSmooth
Lesson 6 (Material Editor, Introduction to Texturing):
• Creation, purpose, deletion of material
• Setting the basic parameters of materials (diffuse, specular level, glossiness, opacity, self-illumination)
• Assignment of materials to objects
• Procedural and texture maps of materials
• Working with the material map modifier - UVW Map
• Library of materials
Lesson 7 (Light Sources. Working with Corona Renderer):
• Shooting cameras in 3ds Max
• Properties and installation of cameras
• Basic principles of operation of various light sources
• Creating lighting in the scene
• Shadow management
Lesson 8 (Realistic visualization and special effects in 3ds Max):
• The concept of visualization. Types of visualization
• 3ds Max rendering settings
• Atmospheric effects (fire, surround light)
• Lens effects
• Setting the depth of field of the camera
Download links:
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