The Foundry Nuke Studio 14.0v3 Win x64 Nuke, NukeX and Nuke Studio offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast. Compositing and much more All the tools you need to get the job done, no matter how you're working. From advanced node-based compositing, to 3D tracking and model building, to editorial
COMPOSITE INCREDIBLE FX WITH FULL CG SHOTS The most overlooked skill to hone as a CG and FX artist is compositing. With it, you can take a plain-looking raw FX pass and make it shine! That’s where the power of Nuke comes into play… Nuke is the industry-standard compositing program and is (in our opinion) the best tool on the market. In this course, we’ll show you how to use Nuke from the ground up. You don’t need any experience prior to this
The Foundry Nuke Studio 14.0v2 Win/Mac/Linux 64 Nuke, NukeX and Nuke Studio offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast. Compositing and much more All the tools you need to get the job done, no matter how you're working. From advanced node-based compositing, to 3D tracking and model building, to
Maas Digital Starpro V2.1 For Nuke 14 Win/Mac Maas Digital’s StarPro is the best way to render beautiful, stronomically correct star fields – now available for Adobe After Effects, The Foundry Nuke, and NewTek Lightwave 3D. StarPro works with any 3D package that can export camera motion to After Effects or Nuke, including Maya, 3D Studio Max, Softimage, and more!
FXPHD – VRY206 – Look Development with Maya, V-Ray and Nuke – Part 3 This course is the final part in the Look Development with Maya, V-Ray and Nuke trilogy (VRY204 - Part One, VRY205 - Part Two) and covers the final compositing. First, the multi-pass composite is set up with the passes that were rendered with V-Ray. The car is graded to match the color of the background footage and then we'll look at the shadow extraction process to add the car
FXPHD – VRY205 – Look Development with Maya, V-Ray and Nuke – Part 2 This course, taught by Amid Rajabi, is the second of a three part course covering integrating the car from VRY203 into a live action plate. The focus in this part is on rigging, animating, lighting, and rendering. The course starts out covering rigging the car and animating it in Maya followed by showing how you can use the Quad Draw feature in Maya to remodel the generated
FXPHD – VRY204 – Look Development with Maya, V-Ray and Nuke – Part 1 MP4 | ENG | 1 hours 25 minutes | Project Files This course, taught by Amid Rajabi, is the first of a three part course covering integrating the car from VRY203 into a live action plate. He starts by covering ACES, setting up color management in Nuke with OCIO, and setting the right color space for the footage that was filmed by an ARRI camera. Next, the course shows camera
Wingfox – Digital Environment Matte Painting Skull City with Shangyu Wang In this tutorial, you will be able to use Maya, SpeedTree, Photoshop and Nuke to create a large scale digital scene. The operations of these software will be easy for beginners to learn. Even if you have not used SpeedTree before, you will be able to learn it quickly. This set of courses is more suitable for individual to learn single frame large scene work production. It
The Gnomon Workshop – Exterior Scene Development MP4 | ENG | Duration: 370 Minutes | Format: HD 1920x1080 In this tutorial, Adrien Vallecilla demonstrates how to create custom textures using decals, stencils, and rgb masks in Mari, lighting and look development in Maya, material layering and rendering in Arnold, and his general asset workflow. The lecture also covers vegetation scattering with Maya MASH, ivy generation with Ivy Generator, and
Download video course by Compositing Academy – NUKE: Advanced CG Compositing and Look Development | NK606. Course Summary An advanced CG Compositing class, teaching real world and up-to-date workflows. This class is meant to simulate a feature film level shot, so it requires time, patience and a high attention to extremely small details. Course Length: This course is the equivalent of a multi-week university course. This course is over 40 hours
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