Author Alex
2022-08-20
0
Udemy – Learn Facial Rigging For Beginners In Maya
3D Facial Rigging: Build the Skills Needed to Start Rigging Characters' Faces TODAY and Creating Beautiful 3D Animations What you'll learn Learn about maya's interface Prepare your models for the rigging process Build the character's facial skeleton by creating bone objects Understand the difference between IK and FK systems Organizing our 3d scene for best performance Skinning our 3d character and each tool that will help in improving skin
Author Alex
2022-08-20
0
Udemy – Learn Character Rigging For Absolute Beginners In Maya
Learn everything you need to know about 3D Rigging in Maya and how to start creating some wonderful 3D Animations What you'll learn Learn about maya's interface Prepare your models for the rigging process Build the character's skeleton by creating bone objects Understand the difference between IK and FK systems Adding IK systems to both the legs and arms of our character Organizing our 3d scene for best performance Skinning our 3d character and
Author Alex
2022-08-20
2
Udemy – 3D Modeling For Video Games : Beginners Guide
How to make 3D models for games, film, and VFX inside of Maya! What you'll learn How to start using Maya to create 3d models for games, movies, and vfx Requirements A copy of Maya 2017 or higher Mouse with scroll wheel Basic computer skills Description Learning how to create 3d models can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling can result in leaving out the most important
Author Alex
2022-08-20
2
Udemy – Video Game Weapon Course : Modeling / Substance Painter 2
Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models What you'll learn Set up reference images inside of Maya Create block out meshes and understand their purpose Build optimized and well thought out high poly models that are rich in details Create low poly models that have great topology and will look great in game Learn the fundamentals of good texture unwrapping and layout
Author Alex
2022-08-20
0
The Gnomon Workshop – Designing & Creating a Creature Bust – From 2d Concept to Final 3d Asset
The Gnomon Workshop – Designing & Creating a Creature Bust – From 2d Concept to Final 3d Asset with Pascal Raimbault This creature design workshop by Wētā FX Lead 3D Modeler, Pascal Raimbault, covers his complete pipeline for concepting unique characters for production. Starting from the 2D design in Krita, Pascal moves on to progressively build a 3D model that is truthful to the original concept, using Maya and ZBrush. This comprehensive
Author Alex
2022-08-16
0
3DtoAll – MaxToMaya v3.0a for Maya 2015-2023 Win
3DtoAll – MaxToMaya v3.0a for Maya 2015-2023 Win. The 3DS MAX scene can be converted into a Maya scene in two steps, which is convenient for switching between MAX and Maya, including the material, binding and other parameters of the scene will not change MaxToMaya is a plugin to transfer 3DsMax current scene to Maya with 2 clicks, solving common problems between import/export problems automatically, to get the best results in the fastest way and
Author Alex
2022-08-10
0
Udemy – Character Creation For Game | Complete Pipeline
Learn the entire pipeline from sculpting to texturing with Zbrush, Topogun, Maya, Substance Painter & Marmoset toolbag. What you'll learn Making Shirt, Jacket & Pant in Marvelous Designer Learning Different Type of Folds Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards Rendering for presentation shots Requirements Basic knowledge of Zbrush No Marvelous Designer knowledge required Description Do you want to make
Author Alex
Udemy – Female Character Portrait Creation – Complete Film Pipeline
Realistic Character Sculpting & Modeling using Zbrush, Mari, Marvelous Designer, Maya & Photoshop What you’ll learn Sculpt a female character from head to toe Sculpt believable clothing Full body UDIM workflow Marvelous to Maya Retopology and UV creation Industry techniques for hand-painting detailed textures Variety of retopology methods for movie characters Realistic skin shader, metal & cloth materials Creating convincing CGI eyes
Author Alex
The Gnomon Workshop – Creature Rigging for Production
Title: The Gnomon Workshop – Creature Rigging for Production with Perry Leijten Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a lot of communication between the modeler, the rigger and, whenever possible, the animator. This tutorial begins by working with the basic blockout ZBrush file from Ben Erdt's tutorial "Creature Modeling for Production" to
Author Alex
Udemy – Weapon Modeling & Texturing For Game For Absolute Beginners
Learn Modeling, Sculpting, Retopology, UV Unwrapping & Texturing for beginners in Maya, Zbrush & Substance Painter What you'll learn Modeling Weapons in Maya Sculpting Weapon Details in Zbrush Retopology High Poly Meshes in Maya UV Unwrapping in Maya Baking Normal, Occlusion, Curvature and some other maps in Substance Painter Texturing in Substance Painter Requirements No prior knowledge is required. Description Welcome and Instructor
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