
A look at facial rigging with animated feature films in mind. We will create a fully functioning face rig, looking at one element at a time so that anyone can follow along with the workshop and get something out of it.

Understanding body mechanics is one of the most important aspects of animation. In this 8 week course Kyle will take you step by step through his process for creating appealing, dynamic body mechanic shots. Kyle will teach you many useful techniques to help further develop your animation skill set including: finding reference, creating dynamic poses, working out timing, polishing tips, and more!! You will create 2 shots during this workshop and

FXPHD – DMP302 – Digital Matte Painting Desert Apocalypse | 2.6 GB

This course was created last time I was teaching at The Animation Workshop, Denmark. Its a full biped rigging course going from a simple start and upgrading our rig. Its showing a ton of techniques that can be applied to your own rigs.

GS CurveTools is a powerful tool used to create and manipulate geometry cards and tubes (Curve Cards and Curve Tubes). GS CurveTools can be used in numerous workflows, from hair card creation, to creation of complex procedural braided cables and much more.

GS Toolbox is a collection of tools created to fill some of the gaps in Autodesk Maya modeling tools and provide quick access to some of the existing tools

Elementza – Retopology For Hard Surface

A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.

HardMesh Tools for Maya 2019-2020 Mac | Ideal for Designers, Vfx and Game companies, expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!

This series is a video companion to the article "ZBrush 4R8 New Features: Sci-Fi Energy Gun", featured in InCG Magazine issue #32, compiled from my twitch stream at www.twitch.tv/pavmike . We break down the creation process of this weapon, from blockout to the textured in game asset, utilizing a number of new features found in ZBrush 4r8. 41 videos, almost 3.5 hours of content!
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