Author Alex
2020-08-31
0
Golaem Crowd v7.3.5 for Maya 2017-2020
Golaem Crowd 7.3.5 for Maya 2017-2020 | GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.
Author Alex
2020-08-31
0
Gumroad – Easy Treez 2.0 for Maya 2016+
Easy Trees unique 'NATURAL PHYLOTAXIS BRANCHING ALGORITHM' creates very Natural looking branches which seek out to Sun & do not intersect with each other.
Author Alex
2020-08-30
0
Gumroad – Creating Baby Yoda
Gumroad – Creating Baby Yoda / ・HD Video 2560 * 1440
Author Alex
2020-08-25
0
Ninja Dojo Grandmaster v6.1 for Maya
Ninja Dojo Grandmaster v6.1 for Maya | 3D Tools For Maya
Author Alex
2020-08-23
2
Vertexture – ziSpread v1.3 for Maya Win
This plug-in implements a smart algorithm for homogeneous edges distribution with a volume conservation.
Author Alex
2020-08-23
0
Vertexture – ziRail v0.71 for Maya Win
ziRail creates patch polygons along your strokes. These strokes are drawn directly on a mesh. By doing so, creating polygons become intuitiv. This can be used as a companion tool for retopology tasks. ziWireframe is shipped with it.
Author Alex
2020-08-23
0
NextLimit Maxwell 5.1.0 for Maya 2016 to 2020 Win x64
NextLimit Maxwell 5.1.0 for Maya 2016 to 2020 Win x64 | Maxwell | Maya offers seamless integration, allowing you to work comfortably within the Maya interface. This product has been specifically designed for rendering in Maya with a simple yet comprehensive Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple, self-contained package.
Author Alex
2020-08-14
0
Skillshare – Maya & Unity 3D – Modeling Lowpoly Tree for Mobile Games
Learn how to make low poly Tree in Maya and import it into Unity for Mobile Games.
Author Alex
2020-08-13
0
FXPHD – VFX307 – Advanced Environments – Juggernaut Bend Project
This class give us the opportunity to go through the workflow in RealityCapture with our Drone footage from the preparation of the images sequence in Nuke to the render in Maya Arnold and Clarisse. In Reality-capture we will generate the 3D mesh, align and orient properly the mesh, understand the bounding box concept, create some UVs and UDIM’s and export an OBJ and TIF textures. Finally, we will jump in Maya and reconnect everything to get our
Author Alex
2020-08-7
1
SolidAngle – Arnold to 3ds Max/Cinema 4D/Houdini/Maya/Katana (Win/Mac/Lnx) August 2020
SolidAngle – Arnold to 3ds Max/Cinema 4D/Houdini/Maya/Katana (Win/Mac/Lnx) August 2020 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of
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