
This class is about dynamic simulation of a massive explosion by using Maya Fluid and N-Particle. Each and every step and option is properly explained about Maya Fluid and N-Particle. After the simulation, this class will go through every processes of composite that explosion in Nuke for enhancing look and feel by using custom passes. Lastly ton of tricks, tips and techniques you will be learning throughout this processes of this course.

Golaem Crowd 7.3.5 for Maya 2017-2020 | GOLAEM - POPULATION TOOLS FOR MAYA. Golaem makes it easy and affordable to populate worlds with smart & directable digital characters, from a few to thousands.

Easy Trees unique 'NATURAL PHYLOTAXIS BRANCHING ALGORITHM' creates very Natural looking branches which seek out to Sun & do not intersect with each other.

Gumroad – Creating Baby Yoda / ・HD Video 2560 * 1440

Ninja Dojo Grandmaster v6.1 for Maya | 3D Tools For Maya

This plug-in implements a smart algorithm for homogeneous edges distribution with a volume conservation.

ziRail creates patch polygons along your strokes. These strokes are drawn directly on a mesh. By doing so, creating polygons become intuitiv. This can be used as a companion tool for retopology tasks. ziWireframe is shipped with it.

NextLimit Maxwell 5.1.0 for Maya 2016 to 2020 Win x64 | Maxwell | Maya offers seamless integration, allowing you to work comfortably within the Maya interface. This product has been specifically designed for rendering in Maya with a simple yet comprehensive Maxwell toolbar. It brings you advanced Maxwell Render technology in a simple, self-contained package.

Learn how to make low poly Tree in Maya and import it into Unity for Mobile Games.

This class give us the opportunity to go through the workflow in RealityCapture with our Drone footage from the preparation of the images sequence in Nuke to the render in Maya Arnold and Clarisse. In Reality-capture we will generate the 3D mesh, align and orient properly the mesh, understand the bounding box concept, create some UVs and UDIM’s and export an OBJ and TIF textures. Finally, we will jump in Maya and reconnect everything to get our
New Daz3D, Poser stuff
New Books, Magazines