
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.

Title: The Gnomon Workshop - Creature Modeling with Zbrush & Marmoset Toolbag - Sculpt, Texture & Render a Realistic Orchid Mantis with Eric Keller. DESCRIPTION: Eric Keller demonstrates how to accurately model a unique species of Mantis using ZBrush and Marmoset Toolbag in this 5-hour video workshop. Follow along with the project files provided, including Eric's personal references images, and sketches, along with his ZBrush Project

Title: The Gnomon Workshop - Acting for Animators Become Your Character - From Acting Theory to Maya Practice with Sarah Arduini DESCRIPTION: The ultimate goal for any animator is to create believable characters. Acting for animators is an essential skill that helps artists avoid creating lifeless or unconvincing animations, and arms them with the ability to empathize with their characters — before even opening up Maya. In this 2-hour workshop,

ArtStation – Stylized Fantasy Prop Tutorial Throughout this tutorial series you are going to learn AAA techniques that I use personally and professionally to create props for video games! From blockout to final renders, I take you through my thought process and show you how I use various software like Maya, ZBrush, and Substance Painter to create: blockouts, sculpted wood, sculpting foliage, proper UVs and packing methods, lighting, and

Title: The Gnomon Workshop - Creating a Stylized 3d Character Illustration - Zbrush, Maya, Marvelous Designer & Substance Painter Workflow with Amy Sharpe. DESCRIPTION: Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her

Title:The Gnomon Workshop - Creating Stylized Characters for Production - From Concept to Render in Zbrush, Maya & Substance Painter with Carol Cornils. DESCRIPTION: Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods

Title: The Gnomon Workshop - Designing & Modeling a Creature with Scales - Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss. Known for his dragon and reptile-inspired creature designs, Dan dives deep into his creative

The GN ZBrush/Maya Import/Export Tool is a script package to quickly import and export files in ZBrush and Maya. This tool will give you the ability to quickly switch between Maya and ZBrush, importing and exporting multiple objects at once and doing so at a much faster speed than ZBrush plugin GoZ which tends to be slow and unreliable, especially when working with a large number of objects. This tool also offers a couple of different options

Free download video course by FXPHD – SHG201 – Shotgun in Production Shotgun is the industry standard for production management, but unlocking its full potential requires a firm grasp of organization principles and best practices to keep things running smoothly. Taught by multiple producers, artists and TD’s from Austin-based studio Mighty Coconut, this course covers how to make the most of Shotgun on everything from large animated series to

Peregrine Labs Yeti v4.1.4 for Maya 2020-2023 Win x64. Dependencies: MtoA 5.1.1.0, Arnold 7.1.1.0, V-Ray 5.10, Renderman 24.0, Redshift 3.0.65, Clarisse 5.0 SP8 Changes & Bug Fixes added initial Maya 2023 build. updated to MtoA 5.1.1 and Arnold 7.1.1. updated to Clarisse 5 SP8. made sure Alembic file is properly closed on file write when filePerFrame is used.
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