Discover how to create high-quality 3D models and animations in Maya 2023. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes,
Title: The Gnomon Workshop - Creating a Photorealistic 3d Prop for Production - Modeling & Shading Workflow for Maya, Mari & V-Ray with Babak Bina DESCRIPTION: Learn how to make photorealistic, production-ready props with this complete modeling and shading guide by Babak Bina, Senior 3D Generalist at Scanline VFX and filmmaker. This 3-hour workshop covers a wide range of tools and techniques for making 3D props, focusing on
Light your scene like movies using Maya Arnold renderer What you'll learn Learn Cinematic lighting Render Interiors Light Exterior Scenes Light Characters and Props Learn Maya Arnold Requirements I expect you to have basic knowledge of Maya and Arnold. You should have Photoshop installed as well since we will do our post processing there. Description Hey guys, would you like to create amazing renders for your portfolio? Would you like to learn
Instructor J Hill will take you through the entire process of making a AAA game character of your own using tools & techniques used in the Video Game industry.
Title: The Gnomon Workshop - Creature Modeling with Zbrush & Marmoset Toolbag - Sculpt, Texture & Render a Realistic Orchid Mantis with Eric Keller. DESCRIPTION: Eric Keller demonstrates how to accurately model a unique species of Mantis using ZBrush and Marmoset Toolbag in this 5-hour video workshop. Follow along with the project files provided, including Eric's personal references images, and sketches, along with his ZBrush Project
Title: The Gnomon Workshop - Acting for Animators Become Your Character - From Acting Theory to Maya Practice with Sarah Arduini DESCRIPTION: The ultimate goal for any animator is to create believable characters. Acting for animators is an essential skill that helps artists avoid creating lifeless or unconvincing animations, and arms them with the ability to empathize with their characters — before even opening up Maya. In this 2-hour workshop,
ArtStation – Stylized Fantasy Prop Tutorial Throughout this tutorial series you are going to learn AAA techniques that I use personally and professionally to create props for video games! From blockout to final renders, I take you through my thought process and show you how I use various software like Maya, ZBrush, and Substance Painter to create: blockouts, sculpted wood, sculpting foliage, proper UVs and packing methods, lighting, and
Title: The Gnomon Workshop - Creating a Stylized 3d Character Illustration - Zbrush, Maya, Marvelous Designer & Substance Painter Workflow with Amy Sharpe. DESCRIPTION: Explore the process of designing a character and bringing it to life as a final 3D image using ZBrush, Maya, and Substance Painter, with supporting design work handled in Marvelous Designer and Photoshop. This workshop by Senior Character Artist, Amy Sharpe, demonstrates her
Title:The Gnomon Workshop - Creating Stylized Characters for Production - From Concept to Render in Zbrush, Maya & Substance Painter with Carol Cornils. DESCRIPTION: Discover how to create a production-ready stylized character from a concept, complete with tips for presenting the final result as a high-quality portfolio piece. Carol Cornils reveals her complete process for sculpting stylized characters with personality and shares her methods
Title: The Gnomon Workshop - Designing & Modeling a Creature with Scales - Creating Production-Ready Assets for VFX using Zbrush & Maya with Dan Weiss Learn how experienced character artists create production-ready creatures for a visual effects pipeline with this in-depth ZBrush and Maya modeling workshop by Senior Character Artist Dan Weiss. Known for his dragon and reptile-inspired creature designs, Dan dives deep into his creative
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