Levelup.Digital - Substance Designer Dome of Cologne - Carlos Perfume. In this tutorial, you will learn step-by-step how to make intricate gothic architecture in Substance Designer. Follow along as Carlos Perfume recreates part of the famous Dome of Cologne and pushes the limits of the software with this highly detailed and realistic project. Having created several architectural pieces in the past, Carlos has learned a lot of lessons along the
In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept to presentation.
Substance Designer is one of the most versatile programs around today. In this tutorial, Bohdan Bilous shares his techniques for yet another Substance Designer use case - how to create realistic looking eroded terrain procedurally. Step-by-step, Bohdan walks you through the process of creating mountain shapes, erosion nodes, color maps, as well as final presentation.
Watch as long time Levelup.Digital collaborator Daniel Thiger creates a photorealistic Crown using Substance Designer. In this tutorial Daniel demonstrates his techniques for achieving intricate details and material definition for metallic ornaments.
Learn Substance Designer expert Daniel’s workflow in this fully narrated, step-by-step tutorial that he has created for Levelup.Digital. In this tutorial, Daniel builds a Plaster Wall with Parameter-driven Bullet Holes. Learn how to work with cells to create different types of damage effects and how to use parameters to control damage levels.
Well known for his iconic and clean character designs, Dmytro Bajda shares his complete workflow for creating his Elven Warrior. In this tutorial, Dmytro shares the techniques and brushes he uses to achieve his high quality results. Watch as Dmytro creates several variations of his model before arriving at the final concept, demonstrating the possibility of utilizing ZBrush for concepting.
Lennard Claussen is back with another incredible hard surface project. This time he walks you through his process for how to create a mechanical dog using Maya, Substance Painter, and Photoshop. Lennard shares his personal scripts as well as a handful of tools that he uses to speed up his workflow when creating complex high poly meshes
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in
The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.
Learning how to model intricate and decorative shapes is a must for the environment artist, especially those working or aspiring to work on fantasy or sci-fi projects. This tutorial takes you through some great workflows on how to create super detailed shapes utilizing Maya, Substance Designer and Substance Painter to get incredible results.
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