CGCircuit – Houdini Tutorial Procedural Modeling – Escalator. What you will learn: In this tutorial you will learn the procedural modeling from fundamentals to advanced level. In the first part we will start to create the escalator elements and gradually we will move to more advanced procedural modeling techniques. In this part you will also study: How to create vertex mask in Houdini for UE4 materials. How to add rig and export animated steps.
CGCircuit – Total Destruction vol.4 Sparse Pyro. In this online course, you will go beyond the basics of using the new Sparse Pyro solver to create detailed fluids simulations like smoke, dust and fire while working on several very detailed tutorials, including a collapsing building emitting dust trails and a huge dust cloud. After watching this tutorial, you can expect to be extremely comfortable creating fluid simulations in Houdini 18, not
Learn creating magic smoke from scratch using vex code What you'll learn You will learn how to control every aspect of the effect. You will have deep understanding of vex coding. You will learn how to create realistic magic smoke. You will have solid knowledge on how to use Houdini. Requirements You need to at least know the basics of Houdini. Description Hello everyone! This course will show you all the steps involved in setting up an Avalanche
FXPHD – HOU116 – Height Fields in Houdini, Part 2. Houdini height fields have many useful nodes to be able to quickly create a realistic terrain which can be use in Houdini or exported with a displacement map. You can simulation eruption, isolate areas to create water, and many other terrain conditions. This two part course, taught by Charles Chorein, will get you up to speed on using the features in Houdini. This course, part two of the duo,
Title: The Gnomon Workshop - Creating Stylized VFX in Unreal Engine 5 - Niagara & Substance Designer Workflow with Pawel Margacz DESCRIPTION: Discover how to create visual effects for games using the most up-to-date techniques in Unreal Engine 5 with Senior VFX Artist at People Can Fly, Pawel Margacz. Learn Pawel’s complete workflow for creating magical spell FX for UE5 from scratch: Using meshes from Houdini and textures in Substance
Adrian Vallecilla’s 5-hour workshop details a complete workflow for integrating hero assets into backplates with photorealistic results. Using a classic technique in visual effects production, Adrien reveals how to transform a 3D scan of a train into a production-ready asset using Maya, discussing the important hard-surface modeling theories while demonstrating the process. The texturing portion includes how to clean up textures from the 3D scan
Houdini is an industry leader in visual effects, putting power into the hands of FX artists working in production for films, TV, and games. As one of the most-used effects tools in the industry, artists can often find Houdini a daunting tool to get to grips with. Here, Alessandro Cangelosi unravels the learning curve to introduce a simple way to approach particle FX using Houdini. There are many approaches to creating impressive particle FX
This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow shows how Clarisse V4, as well as Houdini and Terragen, can be used to create impressive CG environments with realistic skies, atmospheric effects, and procedural assets. While there are many workflows available to environment artists, Alessandro explains why his tools
In this course we'll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion Graphics. While creating this highly specific effect the viewer will be able to pick up a bunch of useful tips and tricks that can be implemented into their work. We will set up the effect from scratch using several simulations that work in unison. We start out with a custom grain simulation that
Free download video course by FXPHD – HOU221 – USD and LOPs for Houdini Artists. Taught by Jeronimo Maggi. More and more applications are starting to support USD and most studios are in some way using it in their pipelines. USD is here to stay and it is slowly becoming the industry standard. This course is designed for artists who want to get familiar with how USD works to better understand the pipelines that they are working in. It will cover
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