
Particles III - Advanced Particles and Lightning is a two (or three? Or five!) in one lesson covering a wide variety of visual and technical topics surrounding the creation of lightning style energy bolts and photorealistic sparks! We will cover how to accurately portray the sub-frame curved motion blur necessary to make sparks look their best using advanced geometry manipulation skills, as well as build up an algorithm for art directing energy

Gumroad – Houdini Game Dev Toolset (RUS) | Welcome to the Houdini Game Dev Toolset series! After watching these short introductory videos, you'll be able to create your own automated pipeline for asset creation in minutes.

MP4 1280x720 | Total time: 3h 25m | ENG | Project Files Included | 1.1 GB

Entagma – Patreon Advanced CG Tutorials (Updated: July 2019) | 1.9 GB

Simulating particles might seem complicated, but it doesn't have to be. Under the guidance of VFX veteran Adam Swaab, you'll create a fully-featured particle system from scratch. Learn the ins and outs of Houdini's robust tools for dynamics to achieve incredible simulations which would be impossible using keyframes alone.

MP4 1920x1080 | Total time: 3h 40m | ENG | Project Files Included | 5.7 GB

In this class, I will introduce you to dynamics and simulations in Houdini, to get you up and running quickly and gain an understanding of Dynamics Operators (DOPs). In addition we will also be exploring the basics of fluids by creating a fluid simulation.

Entagma – Patreon Advanced CG Tutorials (Updated Feb/Mar 2019) | 754 MB

This course is a Houdini Only course. In this course you will learn how to create a Vertex Density Heatmap, which is a simple tool to visualize the Vertex Count of a mesh, and can be used to help optimize a mesh, or for motion design purposes.

In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of randomization and scattering in Side FX’s Houdini 17. Houdini has several ways to generate randomization and Robby discusses the basics of HScript and VEX script through the Point SOP node and parameter expressions
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