In this tutorial we cover how to use Houdini’s Grain’s to composite a hole explosion in Deep. We cover Deep compression options as well as how to setup render layers for proper matte/phantom workflows.
Over 10 hours of condensed training! Learn Pyro FX, destruction, FLIP simulations, rendering and compositing. Most importantly learn how all these FX interact with each other and the problems that will happen in production.
This training was designed to show what it’s like for an FX Artist inside a CG Pipeline. With a directory structure based off working industry pipelines, you’ll learn how to manage and organize your project so you’re ready for a studio pipeline.
Applied Houdini is back with a huge upgrade to one of my most popular tutorials, Rigids II - Structure Destruction! In this lesson we're going to procedurally model a building that takes advantage of geometry instancing in order to create a super memory efficient and detailed rigid body simulation that is still art directable! This beautiful concrete and glass building will be held together with a custom constraint system, and then blown up over
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with
L-systems offer a great way of procedurally modeling geometry, and with these skills, you'll be able to create a wide variety of complex objects. If you've ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a procedural way of doing so. Unlike many other tutorials, this course aims to address the topic in an easy-to-follow, technical, and artistic way.
In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.
Author's course on Redshift, one of the best GPU renderers in Houdini. The course is intended for motion designers, 3D generalists and anyone who wants to thoroughly understand the rendering process and fully understand how to achieve any effect.
Magic spells, Sci-fi shields, and EMP electrical shockwaves. Mastering the artistic elements of FX is the goal here and we will guide you through it. Magic is often one of the hardest tasks you can get since it’s quite abstract and custom. We will test and expand your artistic knowledge. Get ready to be blown away!
Author's video course on Chop-network from Stanislav Demchenko (Houdini channel in Russian). This course is for those looking to create keyframe-free procedural animations and gain insight into Houdini's most poorly documented context, the Chop network.
Tags
Archive
« November 2024 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 |
Vote
New Daz3D, Poser stuff
New Books, Magazines