This in-depth course, taught by Liam Whitehouse, covers how to create closeup photoreal 3D environments from start to finish. A key aim is to ensure that the end result holds up at resolutions up to 8K for next generation HDR VFX projects.
Following on from our highly successful lighting DOP course, this course looks at lenses, how to measure them, use them, trick them and understand how to get the best out of them. Matt Duclos (of Duclos Lenses) and Mike Seymour cover a huge variety of lenses from a single pin hole camera, to new top of the line professional anamorphic lenses. Along the way they cover a huge array of lens info, camera tech, and look at what we jokingly refer to
In this first Matte Painting Workshop course , we'll focus on the main techniques which we always use in matte painting production. Matte painting artists really need to be comfortable with these tasks and that's why we're going to dedicate a workshop on each them.
This course, taught by Amid Rajabi, covers the look development process for a realistic car using V-Ray Next for Maya, the latest version of V-Ray from the Chaos Group. It covers the software’s powerful shaders by doing intensive studio lighting and then exporting AOVs and compositing the elements in Nuke.
In this course we will be previsualizing a liveaction Nike skateboarding commercial, as a solo previs artist in Maya. We’ll be creating shots based on a sample agency storyboard and a sample director’s treatment. We’ll be creating a custom 3D character using Autodesk Character Generator and rigging him with a skateboard for animation. We’ll be customizing his texture and learning how to light using Viewport 2.0.
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