Updated: added Week 5-6
During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene. We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals.
Blender Certified Trainer Lee Salvemini presents a complete learning path to master animation in this new course, The Animation Primer!
In this absolutely free step-by-step Blender and Substance Painter training course I'll take you through the entire process of modeling and texturing a combat knife game asset.
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine.
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